When comparing NeoAxis Engine vs Esenthel, the Slant community recommends Esenthel for most people. In the question“What are the best 3D game engines?” Esenthel is ranked 12th while NeoAxis Engine is ranked 23rd. The most important reason people chose Esenthel is:
Esenthel has a built-in code editor which drastically simplifies the programming process. Programming with Esenthel is based on C++, however, when using the code editor there's no need to make separate .cpp or .h files. Code can be written once and the editor will be separating definitions and declarations automatically in the background allowing for quicker development.
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Pro Royalty free
You can use the engine for any commercial products and keep all the profits since NeoAxis does not ask for any royalties.
Pro Simple interface
You can learn how to use Neoaxis in a few days.
Pro Excellent visual tools, map editor and resource editor
You can easily create maps/scenes and add custom objects with physics and animations in a few minutes.
Pro Lot of maps and game-modes already built-in
Has about 30 built-in maps with different game modes which can be opened by the map editor and their source code can be edited.
Pro Good IDE support
Supports Visual Studio, SharpDevelop or MonoDevelop.
Pro Completely free
Pro Quicker development by using the integrated code editor
Esenthel has a built-in code editor which drastically simplifies the programming process.
Programming with Esenthel is based on C++, however, when using the code editor there's no need to make separate .cpp or .h files. Code can be written once and the editor will be separating definitions and declarations automatically in the background allowing for quicker development.
Pro Can be easily extended
Built in pure C++ so it is easy to use and extend however needed.
Pro Engine issues are resolved quickly
The author is very device minded and able to handle any problem quickly and effectively and he has a good track record of listening to requests.
Pro Incredibly stable
The engine is rock solid and stable which, considering its extensive feature set, is a huge plus for game developers
Pro Helpful and responsive forum
Pro Constant development and progress
New features or update to features are provided monthly.
Pro Can import a wide variety of formats
- 3D - FBX, DAE, OBJ, 3DS, B3D, MS3D, BVH, ASE, PSK/PSA
- 2D - BMP, PNG, JPG, TGA, DDS, TIF, WEBP, PSD, ICO
- Videos - VP9, Theora
- Sounds - OGG, WAV, MP3 (once decoding patents expire)
Pro Available on Steam
Pro Can be used for collaborative development
Esenthel comes with tools allowing for multiple developers to work on one project at the same time in collaborative mode. Every change made is instantly visible by other team members.
Pro Attractive licensing
Free to try, with license as cheap as 9.50$/month (with yearly subscription), 11.40$/month (monthly subscription) or full source code license 228$/year.
Pro Access to full source code
Having easy access to the full source makes it possible for any skilled developer to add features that a project requires.
Pro Good support for Android and iOS
Android and iOS support is pretty stable and easy to develop on. It's possible to, for example, develop the entire game on Windows or Mac and then easily compile for Android and iOS.
Pro Rock solid
Pro Supports modern graphics and sound APIs
- Graphics - DirectX 9/10/11, OpenGL, OpenGL ES, WebGL
- Sound - DirectSound, OpenAL, OpenSL
Pro Oculus Rift native support
Oculus Rift API integrated into the engine platform.
Pro Supports multiple compression libraries
LZMA, LZHAM, LZ4, ZLIB, Snappy, RLE
Pro Supports in-app purchases
IAP support for both mobile and desktop devices.
Con No community
As of 2016, the creator has completely destroyed his own community in order to silence any criticism from developers.
NeoAxis Engine is Windows-only.
Con Lack of tutorials
Unfortunately, the wiki doesn't contain much programming tutorials and the source code itself isn't much more self-documented. Creating new gamemodes or AI will require lot of investigations for beginners.
Con Slow roadmap implementation
Bugs are fixed promptly, but the developer maintains a growing 'roadmap' of features with no indication to users of time frame and priority of feature implementation.
Con One-man developer
Although the complete engine is maintained by a single, highly-skilled individual, he can be limited to what he is able to see or perceive, and sometimes he doesn't recognize broken or incomplete features until he sees it firsthand and sometimes doesn't recognize valid reports from his users. But when he does recognize the gap in the engine's feature-set, he is quick to make adjustments and updates.
Con Lack of in-depth tutorials
There are plenty of beginner coding tutorials which serve as a basic introduction for a new user to get up to speed, but once having passed that stage there is a real lack of free more advanced tutorials/examples/code snippets demonstrating the finer details of the vast and varied API functions.
Con Lack of editing tools
Con Web support practically non-existing