When comparing Esenthel vs GameGuru, the Slant community recommends Esenthel for most people. In the question“What are the best 3D game engines?” Esenthel is ranked 18th while GameGuru is ranked 28th. The most important reason people chose Esenthel is:
Esenthel has a built-in code editor which drastically simplifies the programming process. Programming with Esenthel is based on C++, however, when using the code editor there's no need to make separate .cpp or .h files. Code can be written once and the editor will be separating definitions and declarations automatically in the background allowing for quicker development.
Ranked in these QuestionsQuestion Ranking
Pro Quicker development by using the integrated code editor
Esenthel has a built-in code editor which drastically simplifies the programming process.
Programming with Esenthel is based on C++, however, when using the code editor there's no need to make separate .cpp or .h files. Code can be written once and the editor will be separating definitions and declarations automatically in the background allowing for quicker development.
Pro Can be easily extended
Built in pure C++ so it is easy to use and extend however needed.
Pro Available on Steam
Pro Can be used for collaborative development
Esenthel comes with tools allowing for multiple developers to work on one project at the same time in collaborative mode. Every change made is instantly visible by other team members.
Pro Engine issues are resolved quickly
The author is very device minded and able to handle any problem quickly and effectively and he has a good track record of listening to requests.
Pro Access to full source code
Having easy access to the full source makes it possible for any skilled developer to add features that a project requires.
Pro Attractive licensing
Free to try, with license as cheap as 9.50$/month (with yearly subscription), 11.40$/month (monthly subscription) or full source code license 228$/year.
Pro Incredibly stable
The engine is rock solid and stable which, considering its extensive feature set, is a huge plus for game developers
Pro Helpful and responsive forum
Pro Good support for Android and iOS
Android and iOS support is pretty stable and easy to develop on. It's possible to, for example, develop the entire game on Windows or Mac and then easily compile for Android and iOS.
Pro Can import a wide variety of formats
- 3D - FBX, DAE, OBJ, 3DS, B3D, MS3D, BVH, ASE, PSK/PSA
- 2D - BMP, PNG, JPG, TGA, DDS, TIF, WEBP, PSD, ICO
- Videos - VP9, Theora
- Sounds - OGG, WAV, MP3 (once decoding patents expire)
Pro Constant development and progress
New features or update to features are provided monthly.
Pro Supports in-app purchases
IAP support for both mobile and desktop devices.
Pro Supports multiple compression libraries
LZMA, LZHAM, LZ4, ZLIB, Snappy, RLE
Pro Oculus Rift native support
Oculus Rift API integrated into the engine platform.
Pro Supports modern graphics and sound APIs
- Graphics - DirectX 9/10/11, OpenGL, OpenGL ES, WebGL
- Sound - DirectSound, OpenAL, OpenSL
Pro Rock solid
Pro Designed for ease of use
Simplicity and accessibility are the core design goals of FPS Creator Reloaded.
Pro Continuous development and updates
News and improvements are released on a monthly schedule. Interaction between The Game Creators and project backers is excellent.
Pro Feature priorities are chosen by the community
The Game Creators team frequent the forums and ask the community for feeback and suggestions both there and via an open poll on the website. They have a great history of reading suggestions, viewing screenshots, and generally working with the community.
Pro Awesome tech support
Pro Easy to use your own custom assets
Easily import your own 3D models with the built-in importer and create custom characters with the Character creator. Custom weapons are much more difficult, though.
Pro Massive community of users
The gamer creator forums have a large number of users, developing games, making models for sale and to give away for other users. They answer questions, help each other with problems in their games, and can make using this software so much more fun and easy.
Pro Friendly GUI
Awesome friendly GUI, and quite easy to use.
Pro Easy to use editor
An easy 3D editor to create your own maps in seconds with drag-and-drop function.
Pro Royalty free
Games you publish with GameGuru can be sold without any restrictions or commissions.
Pro Building editor
Currently in development but already looking very good! Easily create big and customized buildings with default building blocks and share them with others.
Also very easy to use in the designer: The buildings are treated like entities but still directly available in the 'building editor mode'.
Pro Powerful scripting language
Pro Large asset store
A store where you can buy various assets for your games like sounds, 3D models, weapons... Very good prices and a lot of assets are even free.
Pro Optimised engine for editor
The game engine is optimized for efficient use of memory.
Con Slow roadmap implementation
Bugs are fixed promptly, but the developer maintains a growing 'roadmap' of features with no indication to users of time frame and priority of feature implementation.
Con One-man developer
Although the complete engine is maintained by a single, highly-skilled individual, he can be limited to what he is able to see or perceive, and sometimes he doesn't recognize broken or incomplete features until he sees it firsthand and sometimes doesn't recognize valid reports from his users. But when he does recognize the gap in the engine's feature-set, he is quick to make adjustments and updates.
Con Lack of in-depth tutorials
There are plenty of beginner coding tutorials which serve as a basic introduction for a new user to get up to speed, but once having passed that stage there is a real lack of free more advanced tutorials/examples/code snippets demonstrating the finer details of the vast and varied API functions.
Con Lack of editing tools
Con Web support practically non-existing
Everything takes ages..feels like Unreal 4
Con Lack of user-interface
Although you can customize a lot, the user-interface does not show that. But plans are in place to improve this with some front facing GUI into the LUA scripts so you don't need to code as much.