When comparing Esenthel vs GDevelop, the Slant community recommends GDevelop for most people. In the question“What are the best 3D game engines?” GDevelop is ranked 11th while Esenthel is ranked 19th. The most important reason people chose GDevelop is:
The whole interface is intuitive and easy to learn: each part of the game can be designed using visual editors. The objects editor is used to create the objects of the game, the scene editor help you to build the levels of your game and the events editor allows to give life to the whole game without programming.
Specs
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Pros
Pro Quicker development by using the integrated code editor
Esenthel has a built-in code editor which drastically simplifies the programming process.
Programming with Esenthel is based on C++, however, when using the code editor there's no need to make separate .cpp or .h files. Code can be written once and the editor will be separating definitions and declarations automatically in the background allowing for quicker development.
Pro Can be easily extended
Built in pure C++ so it is easy to use and extend however needed.
Pro Available on Steam
Pro Can be used for collaborative development
Esenthel comes with tools allowing for multiple developers to work on one project at the same time in collaborative mode. Every change made is instantly visible by other team members.
Pro Engine issues are resolved quickly
The author is very device minded and able to handle any problem quickly and effectively and he has a good track record of listening to requests.
Pro Access to full source code
Having easy access to the full source makes it possible for any skilled developer to add features that a project requires.
Pro Attractive licensing
Free to try, with license as cheap as 9.50$/month (with yearly subscription), 11.40$/month (monthly subscription) or full source code license 228$/year.
Pro Incredibly stable
The engine is rock solid and stable which, considering its extensive feature set, is a huge plus for game developers
Pro Helpful and responsive forum
Pro Good support for Android and iOS
Android and iOS support is pretty stable and easy to develop on. It's possible to, for example, develop the entire game on Windows or Mac and then easily compile for Android and iOS.
Pro Can import a wide variety of formats
- 3D - FBX, DAE, OBJ, 3DS, B3D, MS3D, BVH, ASE, PSK/PSA
- 2D - BMP, PNG, JPG, TGA, DDS, TIF, WEBP, PSD, ICO
- Videos - VP9, Theora
- Sounds - OGG, WAV, MP3 (once decoding patents expire)
Pro Constant development and progress
New features or update to features are provided monthly.
Pro Supports in-app purchases
IAP support for both mobile and desktop devices.
Pro Supports multiple compression libraries
LZMA, LZHAM, LZ4, ZLIB, Snappy, RLE
Pro Oculus Rift native support
Oculus Rift API integrated into the engine platform.
Pro Supports modern graphics and sound APIs
- Graphics - DirectX 9/10/11, OpenGL, OpenGL ES, WebGL
- Sound - DirectSound, OpenAL, OpenSL
Pro Rock solid
Pro Easy to use
The whole interface is intuitive and easy to learn: each part of the game can be designed using visual editors. The objects editor is used to create the objects of the game, the scene editor help you to build the levels of your game and the events editor allows to give life to the whole game without programming.
Pro Free and open-source
GDevelop's runtime libraries are MIT licensed. It can be used freely for projects of any type and there are no royalties associated with publishing games developed with GDevelop.
Pro Powerful events system to create games without programming
No need for coding using this system which is clear and powerful: events are composed of conditions and actions. Actions are launched when conditions are fulfilled.
This is a very friendly way of making games and is still efficient for advanced usage, contrary to most other "block"/"drag'n'drop" systems.
Pro Open source plugin SDK
The plugin SDK is open source, so if you want to extend it, you can.
Pro Lots of features to build games
The engine includes pathfinding, physics engine, multitouch support, custom hitboxes, platformer engine, tiled maps, multiple layers and cameras out of the box.
All of these features can be used without programming knowledge, using the visual editors.
Pro Quickly add behaviors to objects
Prebuilt behaviors can be added to objects. This is a very efficient way to add a physics engine or make a platformer game. Lots of behaviors are included, from the most advanced (Physics, platformer, top-down movement) to really simple one (like the behavior to destroy objects when outside the screen or the one to drag objects with mouse or touch).
And you still have full controls over your game as behaviors can be modified using the events!
Pro New documentation for gd5 is good for starting
A new doc is improving for gd5 that is nice for beginners and after that you can learn more from examples. Also, gd4 wiki is still there.
Pro Constant updates
New releases and bug fixes are consistent. New updates are released anywhere within 2 weeks or 1 month from the last one. Its auto-updater also does it job very well making life a lot easier.
Pro Online version available, compatible with iOS and Android
Thanks to its open source nature, GDevelop-App.com was built over the GDevelop engine.
GDevelop-App.com is a complete game creator similar to GDevelop, available directly in your browser and compatible with iPad and most Android tablets and phone! The app is perfect for making games directly from your sofa and you can even start a game on GDevelop-App and export it to open it inside GDevelop.
Pro Multilanguage support
GDevelop is available in many languages and even community can help in translations.
Cons
Con One-man developer
Although the complete engine is maintained by a single, highly-skilled individual, he can be limited to what he is able to see or perceive, and sometimes he doesn't recognize broken or incomplete features until he sees it firsthand and sometimes doesn't recognize valid reports from his users. But when he does recognize the gap in the engine's feature-set, he is quick to make adjustments and updates.
Con Lack of in-depth tutorials
There are plenty of beginner coding tutorials which serve as a basic introduction for a new user to get up to speed, but once having passed that stage there is a real lack of free more advanced tutorials/examples/code snippets demonstrating the finer details of the vast and varied API functions.
Con Slow roadmap implementation
Bugs are fixed promptly, but the developer maintains a growing 'roadmap' of features with no indication to users of time frame and priority of feature implementation.
Con Lack of editing tools
Con Web support practically non-existing
Web support exists only on paper. The way it works is that Emscripten is used to convert an entire project to unreadable Javascript. That practically only works for very simple demos, no real-world projects.
Con Expensive
Con No support for atlas/tilemap and sprite sheet
At this point, you need to separate the tileset maps or character animation sprite sheet before importing it to the engine, but the developers are working on this feature.
Con GUI is slow to load
This makes doing the simplest things, like looking at one of your maps, hard to do. In looking into this program, it can stall a PC while trying to load a sample map.
Con No 3d, not even fake 3d
This is a 100$ 2d-only game engine. You could of course use pre-rendered 3d graphics, but your games themselves will exist only in the x and y axes.
Con It's very slow
Although suggested otherwise, GDevelop doesn't compile the games - it just adds wrappers so each OS can run the HTML5 game it creates. That means it runs much, much slower than other engines that do compile games.
Con No cross-compiler
The Windows and Linux versions of GDevelop can each compile a native application; but the Windows version cannot compile for Linux, nor vice versa.
Con Optional subscription not mentioned on main site
While the engine is free and open source as stated on the main website, it does not mention that some optional features and services are actually activated through a paid subscription (two tiers: 2€ and 7€). Those features are: no nag screen shown when debugging, additional metrics available on games dashboard, access to more than 2 cloud exports per day (unlimited local export can be done without subscription, provided the right packaging tools are installed and configured), easy removal of GDevelop splash screen (can be done manually without subscription).
Con Behaviors of Objects are rather generalized
Since it has a fully GUI editor, the objects you are allowed to add in your game are pretty generalized (PhysicsObject, TiledSprite, PlatformerObject, etc). This limits the freedom of a game developer while making a game, as the object msut follow the preset behaviours imposed on it.