When comparing CopperCube vs ApertusVR, the Slant community recommends CopperCube for most people. In the question“What are the best game engines for Virtual Reality development?” CopperCube is ranked 8th while ApertusVR is ranked 11th.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Allows creating 3D apps and games without programming
Pro Good 3D editor
Includes easy to use 3D editor for quickly clicking together 3D games.
Pro Native WebGL support
Can create 3D games as real WebGL apps, running inside websites. Doesn't use a cross compiler, so WebGL apps are small and download quickly.
Pro Good terrain editor
CopperCube includes a terrain editor. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain.
Pro Exports to irrlicht
It was also written by the founder of irrlicht, although it is not open source.
Pro Available on Steam
CopperCube is available on Steam It was Greenlit.
Pro Easy to learn and to use
Pro Fast prototyping
You can quickly develop an experimental working model of the product (prototype), because the engine gives you access to a lot of prefabs, plugins and settings. And, you can use the visual programming to speed up the process, even if later you have to write code in order to improve the final product.
Pro Oculus Rift support
Supports both DK2 and DK1.
Pro Embeddable
ApertusVR is not a framework. It's a set of embeddable libraries that can be integrated into your new/existing project.
Pro Framework-independent
You don't have to integrate your application into other frameworks. ApertusVR extends your product with AR/VR capabilities.
Pro Platform-independent
You can use different AR/VR devices, operating systems and platforms thanks to C++.
Pro Open-source
The open-source, MIT licensed code-base grants you full control of the source code.
Pro Network-topology independent
Use Server-Client or even Peer-to-Peer topology.
Pro Distributed
The configurable ecosystem provides you a wide variety of plugins for different computation tasks, that can be distributed among the computational participants.
Pro IoT supported
ApertusVR uses ApertusCore which is an abstract, distributed database to create ad-hoc networks and share data across participants.
Pro MultiPlayer
ApertusVR supports multiple participants in the same scene/space.
Pro Sharable
You can invite other users to join into the same scene/space.