When comparing CopperCube vs HeroEngine, the Slant community recommends HeroEngine for most people. In the question“What are the best 3D game engines?” HeroEngine is ranked 29th while CopperCube is ranked 40th.
Ranked in these QuestionsQuestion Ranking
Pro Available on Steam
CopperCube is available on Steam It was Greenlit.
Pro Allows creating 3D apps and games without programming
Pro Easy to learn and to use
Pro Native WebGL support
Can create 3D games as real WebGL apps, running inside websites. Doesn't use a cross compiler, so WebGL apps are small and download quickly.
Pro Good 3D editor
Includes easy to use 3D editor for quickly clicking together 3D games.
Pro Exports to irrlicht
It was also written by the founder of irrlicht, although it is not open source.
Pro Good terrain editor
CopperCube includes a terrain editor. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain.
Pro Fast prototyping
You can quickly develop an experimental working model of the product (prototype), because the engine gives you access to a lot of prefabs, plugins and settings. And, you can use the visual programming to speed up the process, even if later you have to write code in order to improve the final product.
Pro Oculus Rift support
Supports both DK2 and DK1.
Pro Real time development- No nightly builds
Pro Streamlines MMO development
Backend completely handled by the team at Hero.
Pro Versoning control included in both HeroEngine and HeroBlade
No need for Perforce, Github or any other versioning software. It is built in. Check, Compare, Merge, revert, etc.
Pro Engine developer support
Developers of the engine and game developers are active on the Forums and Skype for private messaging.
Pro Server and Networking built in
Pro Very active community and support groups
Skype channel and forums questions answered by developers of HE and users very quickly.
Pro Highly optimized asset export plugins included
Though the export pipeline may be different and currently requires 3ds Max or Maya, the format is highly optimized to reduce high quality models down to KB's.
Able to create many types of games and scales all the way from a single area up to a full-blown MMO.
Designed for the needs of a MMO. HSL is also relatively easy to learn as scripting languages go. It was geared towards beginners, not time hardened programmers, and as such, its easier for a novice to pick it up sometimes, than a c++ programmer. That, and it was intended to be "readable" more like English.
Con Lack of DirectX 11.1 or 12 support
DirectX 9 is the last version supported.
A standalone scripting language with (so far) little in the way of learning resources.