When comparing CopperCube vs Blender, the Slant community recommends Blender for most people. In the question“What are the best 3D game engines?” Blender is ranked 7th while CopperCube is ranked 40th. The most important reason people chose Blender is:
Blender is licensed under the GPL.
Ranked in these QuestionsQuestion Ranking
Pro Available on Steam
CopperCube is available on Steam It was Greenlit.
Pro Allows creating 3D apps and games without programming
Pro Easy to learn and to use
Pro Native WebGL support
Can create 3D games as real WebGL apps, running inside websites. Doesn't use a cross compiler, so WebGL apps are small and download quickly.
Pro Good 3D editor
Includes easy to use 3D editor for quickly clicking together 3D games.
Pro Exports to irrlicht
It was also written by the founder of irrlicht, although it is not open source.
Pro Good terrain editor
CopperCube includes a terrain editor. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain.
Pro Fast prototyping
You can quickly develop an experimental working model of the product (prototype), because the engine gives you access to a lot of prefabs, plugins and settings. And, you can use the visual programming to speed up the process, even if later you have to write code in order to improve the final product.
Pro Oculus Rift support
Supports both DK2 and DK1.
Pro Free and open source
Blender is licensed under the GPL.
Pro Powerful animation suite
Blender provides a full rigging system, and automates animation by interpolating between keyframe positions.
Pro Python extensibility
Blender embeds Python 3, which can be used to write add-ons, tools, extend the interface, rig characters and automate tasks.
Pro Wide import and export format support
Support lots of modern 3D formats including DAE and FBX - ideal for game developers.
Pro Includes a complete game engine
Blender has a complete game engine. It features node based scripting (called Node Editor), Python scripting, dynamic shadows, bullet physics, animated textures and more. Combine it with the ability to model, render bake and texture paint inside the same application and modify the source code because of it being free and open source, Blender becomes an excellent choice for making prototypes and even complete games in considerably low amount of time.
Pro Includes video editing & compositing tools
Blender's node-based compositor has comprehensive video sequencing and post-processing features.
Pro Regular release schedule
Releases are made every ~3 months.
Pro Supports both low-poly and hi-poly modeling
Pro Has a good rendering engine
Blender runs the Cycles path tracing engine under the hood. Cycles is a very powerful rendering engine capable of full path tracing (light fall off, caustics, volumetrics). It is mostly compatible with OpenCL and CUDA rendering, and is implementing mycropolygon displacement features.
Pro Node based modeling support
Pro Keyboard shortcuts
Good keyboard shortcuts for everything. Keep your left hand on the keyboard and your right hand on the mouse.
Pro It has sculpting and 3D painting features
Although blenders 3d painting and sculpting tools (mostly painting) are not at par with specialized software like Substance painter, z brush, or mari; it is more than capable of getting most jobs done if the user takes the time to learn and understand it.
Pro Coherent and streamlined workflow / internal use logic
The trick with Blender is to get used to its usage philosophy, as it keeps consistent through all the application. Once you get it, every feature or addition is learnt naturally, almost effortlessly.
Pro Very useful for a freelancer.
It offers a round solution (it covers many areas and professional fields) for a freelancer, for free, constantly updated, very polished, and allowing high quality results that clients do require. After some learning, it becomes very useful for professional work.
Con Poor particle system
The Blender particle system can at times be a little limiting and finicky (and buggy) to get working. Even if it can get most straight forward jobs done, it is far from the most advanced system, and could benefit largely from advancements.