When comparing Stride vs PICO-8, the Slant community recommends PICO-8 for most people. In the question“What are the best game engines for point & click adventure games?” PICO-8 is ranked 38th while Stride is ranked 46th. The most important reason people chose PICO-8 is:
Because it's an all in one product, you don't have to worry about things like how to load sprites.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Good looking and fast
Looking nearly as good as Unreal Engine 4, but rendering significantly faster.
Pro No royalties or licensing fees
Pro Projects are normal Visual Studio solutions
No proprietary project format, so it works with all the official .NET tooling.
Pro Supports Visual Studio
Pro Very modern render engine
Pro Powerful 3D Rendering Engine
Supports Vulkan. You can achieve good quality as in Unity3d and Unreal Engine
Pro Straightforward editor
Stride provides a simple and clean working environment for designing games.
Pro Community seems friendly and is growing
Pro Engine AND Scripting are both C#
Since the engine is written in the same language as the scripting, there is no weird mix of technologies as other engines have.
Pro Supports Vulkan
Currently the only well known open-source game engine that supports Vulkan, and probably one of the only.
Pro Easy to learn and use C#
Pro Multiple Starter Templates
The engine comes packed with multiole example projects to help you get started.
Pro Takes away the pain of having to wire things together
Because it's an all in one product, you don't have to worry about things like how to load sprites.
Pro Very simple programing language
It's lua with a few modifications.
Pro Encourages building simple games
As a beginner it's all to tempting to try to make the games you like to play, like Zelda or Call of Duty when we should probably be making pong.
Pro Restrictions of tokens count "forces" to write code effectively
When you reach 8192 tokens, you're screwed. However, this limit can teach you to take a look at entire code and think how you could optimize it.
Pro Possible writing code in external editor
Since launch of 0.1.12c version of software, you can now write and include external script using the same directive just like in C / C++.
Pro Perhaps one of the easiest sound editors around
Pro Share the game in a .png file with other Pico-8 users
Pro You can read the code of any game you play
Pro Lots of examples
Almost every game made for the Pico-8 is open source (if you can download the .png, you can see the source).
Also there's the fancy Pico-8 "fanzine" that has lots of code examples as well as other great tutorials in a beautiful physical or PDF form.
Pro Easy to get things going very quickly
Cons
Con No terrain editor
Unless you like working on planes, there is no terrain support.
Con Editor is Windows only
Since version 1.7, Linux can be targeted for runtime. The editor for the engine is available only to Windows though.
Con Small user community
Unity and UE have a vast amount of user community.
Con Does not currently support Playstation or Switch games
Con Iteration may be slower than with other engines due to longer "build" times when certain changes are made
Con Shader system require's overhaul
Shader's are not easy to get to grips with and Stride's shader system. Needs overhauling for easier use.
Con No collision library or other common things
Pico-8 is very minimalistic and as such doesn't come with really any abstractions whatsoever which means often you end up re-inventing the wheel.
Con Code editor leaves some things to be desired
Such as code completion and automatic indentation.
Con Costs 15$
Unlike many of the other frameworks it's not free. However this is kind of a feature because it means it's much more likely to be supported.