When comparing Goo Create vs GameApi, the Slant community recommends Goo Create for most people. In the question“What are the best 3D game engines?” Goo Create is ranked 54th while GameApi is ranked 58th. The most important reason people chose Goo Create is:
Since GooCreate is native to the Web and uses WebGL directly, finished projects usually have a much smaller (sometimes orders of magnitude) download sizes compared to tools like Unity.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Really small project/game download sizes
Since GooCreate is native to the Web and uses WebGL directly, finished projects usually have a much smaller (sometimes orders of magnitude) download sizes compared to tools like Unity.
Pro Visual State Machine Editor
The visual state machine editor in GooCreate enables the addition of advanced interactivity without having to directly code it in JavaScript. Artists can add movement to objects, react to clicks and other events or even trigger changes in other state machines via events.
Pro Scripting via the JavaScript programming language
Pro Integrated physics engine (Cannon.js)
GooCreate is tightly integrated with the Cannon.js physics engine making it super simple to add advanced physics simulations to any project. Cannon.js is available at http://www.cannonjs.org/.
Pro Web based scene editor, no installation or plugin needed
Pro Particle systems
Pro Open game engine and physics engine
The Goo.js engine is fully open source and available at https://github.com/GooTechnologies/goojs
Pro FBX model importer supporting embedded textures and skin based animation
Pro Real-time WYSIWYG Hierarchical scene graph editor
Pro Advanced Code/Text Editor with auto completion for Engine APIs
Pro Custom publishing template CSS and JavaScript
Usually when publishing you are forced to use a template provided by the service (with a logo, social buttons, etc) or you have to download the project to customize it. In GooCreate you can pick from a few different configurable templates and then, if that is not enough, you can add custom CSS and JavaScript that gets added to the page header (i.e. JS and CSS will be run/applied before the scene even starts to load) letting you style the loading screen and any other aspects of the page without having to download anything and still being able to make use of the hosting service GooCreate provides.
Pro Good material editor
Material editor supports diffuse color, normal maps, specularity, emissiveness, opacity, reflectivity and refractivity.
Pro Timeline editor to animate entities
Pro Projects can be distributed via a web link or packaged for Android and iOS
Pro Good variety of post effects
Post effects including bloom, motion blur, anti aliasing, levels, contrast, vignette and edge detection.
Pro All combinations of the features are working
In order to enable creation of 100 different kind of games, GameApi features are fully supporting all combinations of the existing features. This allows for huge amount of flexibility. The API carefully documents all dependencies between independent plugin-like modules and allows for combining their features in c++ code.
Pro Selection of 2d and 3d algorithms and techniques that construct opengl vertex arrays
The library is based on constructing opengl vertex arrays for 2d and 3d features including changing mesh colours, attaching textures, building larger worlds from smaller meshes, selection of predefined meshes like spheres, cubes and cones, Model loading from .obj files. Font support, gradient and other 2d bitmap operations, creation of 3d objects from bitmaps, Manipulation of points, lines, faces.
Cons
Con Going out of business
Goo create is facing bankruptcy.
Con In alpha
GameApi has just recently moved from pre-alpha to alpha status.