When comparing PlayCanvas vs PlayMaker + Unity3D, the Slant community recommends PlayCanvas for most people. In the question“What are the best 2D game engines?” PlayCanvas is ranked 47th while PlayMaker + Unity3D is ranked 73rd. The most important reason people chose PlayCanvas is:
Assets and content delivery is very different on a web platform comparing to native. So PlayCanvas challenges best practices to allow developers decide how their content is delivered and in what form. Async Assets download allows developers to load content as the app goes, instead of asking to download all assets in advance risking users to simply navigate away while staring at loading screens. Formats for 3D models and textures support covers all the popular tools. And the workflow is as simple as dragging and dropping your files right into the Assets Panel. The cloud will do the rest of the hard work optimizing and converting your files into runtime-friendly and compressed data.
Ranked in these QuestionsQuestion Ranking
Pro Powerful assets pipeline
Assets and content delivery is very different on a web platform comparing to native. So PlayCanvas challenges best practices to allow developers decide how their content is delivered and in what form.
Async Assets download allows developers to load content as the app goes, instead of asking to download all assets in advance risking users to simply navigate away while staring at loading screens.
Formats for 3D models and textures support covers all the popular tools. And the workflow is as simple as dragging and dropping your files right into the Assets Panel. The cloud will do the rest of the hard work optimizing and converting your files into runtime-friendly and compressed data.
Pro Rendering engine runs on the browser
Has an advanced WebGL renderer that runs in the browser.
Pro Real-time collaborative online editor tool
PlayCanvas has an online editor that lets you build scenes and work with other people in your team in real-time. This is all done through the web browser without having to install any additional software.
Pro Avoids having to download lots of textures for lightmaps
Lightmaps are an efficient way to deliver lighting to your scenes for a long time. But they come with the cost of large textures. PlayCanvas offers a unique solution for a web platform, it renders lightmaps when an app is loading in runtime.
This is faster than downloading MBs of textures. And it's much more convenient: simply switch your light sources to bake, and static models to be lightmapped, and the engine will do the rest.
Pro Friendly and active community
PlayCanvas has Feed as homepage for registered users, listing Dev Logs of other developers. This allows to socialize with other developers like yourself in a twitter-like environment.
More to that, there is also an active forum, where developers help each other to solve their challenges.
Developers of PlayCanvas itself are always looking forward to chat and help the community with any problems that may arise.
Pro Integrated physics engine
PlayCanvas lets users integrate physics in their game rather easily, using the powerful Bullet Physics Engine (ammo.js). Should also be noted that the physics engine is delivered as an optional library, so by default being disabled it does not add any extra download size to your apps.
Pro Has a free tier
Engine is free for projects under 200MB and with no more than 2 people on a team. The free tier has no engine restrictions.
Tools are totally free too. There are no special limiting features behind any paywalls, and free users have all the features as paid users.
There are no royalties associated with publishing your apps and games - you've made them, you own them.
It is free to publish to playcanvas.com as well, just by one click in Editor.
Pro Small app size
The engine itself weighs just under 150Kb, and it's always challenged to stay small. There is no extra weight that has to be carried with your app, just your assets and scripts in a runtime-friendly compressed form.
This allows users to engage with your content in matter of seconds, and even just under a second on a good connection.
Pro Open source
PlayCanvas is fully open source and is under active development.
Pro Has hot code reloading
Real-time link between your launched app and the editor allows the developer to preview and play with their scene without needing to refresh the game after every change in the code to see the updated result.
Pro Cross-platform support
PlayCanvas lets you build games that run in mobile, desktop browsers, and native mobile apps. PlayCanvas can even make games that can run inside mobile social media and instant messenger clients like Twitter and WhatsApp.
Pro Very easy to use
Pro Loads extremely fast
Pro Easy to use
You'll need to put more time in learning Unity + Playmaker compared to something like GameSalad. But once get the hang of it and familiarize yourself with what it's possible to build with them, it's quite easy to use.
Pro Provides access to a huge list of assets through Asset Store
For those developers who can't afford an artist, or aren't skilled enough to create their own art, Unity features an Asset Store full of a wide variety of free and paid assets that can be easily added to your game. The Asset Store has more than just music and art. It also has code and modules that can be added to your game such as unique lighting or GUI systems.
Pro Third party plugins support
A lot of third party plugins have support for Playmaker. Playmaker team also invest time to add support for a lot of third party plugins.
Pro Elegant state-based visual scripting
Instead of a single "if this then that" event list which can become very cluttered beyond the most basic behaviors, PlayMaker gives each object a list of states where only certain events are triggered, and performing an action also changes state.
This allows for a clean, simple visual representation which helps break complex logical structures into smaller pieces, making them easier to understand.
It basically can do same things as scripting in Unity.
Con Private projects are only available for premium users
The free tier does not support any private projects. Instead, all the code and assets will be hosted openly. While not a problem for open source games and for developers who intend to make an open source game, it can be a deal-breaker for teams who want to keep their code and assets private.
Con No collision offset
Con Not many tutorials
Con Comparatively high learning curve
Con Limited tutorials
There are not a lot videos with Playmaker tutorials. Official text tutorials are also quite limited. Even not every action has a description on an official wiki.
Con Performance could be better for 2D
Performance can be a real issue with 2D games. Unity 3D is actually a 3D game engine, and drags a lot of overhead with it.
For mobile, one could never achieve the performance of more specialized 2D engines with Unity3D.