When comparing HeroEngine vs Armory3D, the Slant community recommends Armory3D for most people. In the question“What are the best 3D game engines?” Armory3D is ranked 10th while HeroEngine is ranked 40th. The most important reason people chose Armory3D is:
Does everything in the same application. No exporting-importing assets, make a cube, hit run, cube appears, make a character, hit run, the character appears!
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Real time development- No nightly builds
Pro Streamlines MMO development
Backend completely handled by the team at Hero.
Pro Versoning control included in both HeroEngine and HeroBlade
No need for Perforce, Github or any other versioning software. It is built in. Check, Compare, Merge, revert, etc.
Pro Server and Networking built in
Pro Engine developer support
Developers of the engine and game developers are active on the Forums and Skype for private messaging.
Pro Versatile
Able to create many types of games and scales all the way from a single area up to a full-blown MMO.
Pro HeroScript
Designed for the needs of a MMO. HSL is also relatively easy to learn as scripting languages go. It was geared towards beginners, not time hardened programmers, and as such, its easier for a novice to pick it up sometimes, than a c++ programmer. That, and it was intended to be "readable" more like English.
Pro Very active community and support groups
Skype channel and forums questions answered by developers of HE and users very quickly.
Pro Highly optimized asset export plugins included
Though the export pipeline may be different and currently requires 3ds Max or Maya, the format is highly optimized to reduce high quality models down to KB's.
Pro Runs inside Blender
Does everything in the same application. No exporting-importing assets, make a cube, hit run, cube appears, make a character, hit run, the character appears!
Pro State of the art physically based rendering
Physically based
Cycles material nodes
Voxel-based global illumination
Temporal anti-aliasing
Tessellated displacement
Screen-space raymarching
HDR pipeline
Pro Free and open source
Pro Easy to use
Pro Node based programming and materials support
Pro Lightweight
Pro Export to multiple platforms
Export to all platform that Kha supports.
Pro A good community
Although the is an obvious lake of community help, it is still there if you look on the Armory forum or there discord your sure to find help for any problem you have.
Pro A growing community with more tutorials and documentation.
Although Armory has been a little slow in the development, tutorials on YouTube are being released almost daily and the documentation is also being updated regularly.
Pro No programing experience needed
Cons
Con Lack of DirectX 11.1 or 12 support
DirectX 9 is the last version supported.
Con High price
Con HeroScript
A standalone scripting language with (so far) little in the way of learning resources.
Con Custom model export
Con Lack of documentation
Con Not many developers use it
Armory3d seems to be quite exotic and it should be hard to find developers to help in projects.
Con Still in development
Con Slow development
Focus from the developer has shifted to another project, so development of this has slowed considerably.
Con Good looking but a terrible choice for any serious development
Terrible lack of support and lack of a serious delivery strategy. Multiple breaking changes to the master branches (usually the only branch actually) from the core projects as well as the myriad of dependencies it uses make it a nightmare to have something stable to create with. Might be good for prototyping if you stick to the releases, but stay away if you are planning to create something serious.