When comparing AppGameKit 2.0 vs twinBASIC, the Slant community recommends twinBASIC for most people. In the question“What are the best BASIC-like programming languages?” twinBASIC is ranked 3rd while AppGameKit 2.0 is ranked 11th. The most important reason people chose twinBASIC is:
Any code that runs in VB6 will run in twinBASIC (once v1 is released). Code that runs in VBA will also run in twinBASIC, though you need to account for any dependencies on the host application's object model (e.g., the Excel or Access Application object).
Specs
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Pros
Pro HTML5 support
The AppGameKit Basic can now export to HTML5.
Pro Cross platform
Supports developing games for Android, iOS, PC, Mac, Linux and now HTML5.
Pro You only need to to pay for the license only
There is no charge for upgrades, or for extra platforms (the HTML5 version just appeared in the latest version), there are no subscription fees or other usage charges. If you publish onto either Apple or Google's stores you will have to pay their costs, of course, but the makers of AGK do not take a cut of this themselves.
Pro Plugin support for Windows
Plug-ins can now be added to the Windows platform. Create your own Tier BASIC commands and call them using the AppGameKit Basic script language style.
Pro Instant testing on multiple devices at once
AppGameKit supports instant testing on all connected devices. With the push of a button you can run your game on any device connected to the development machine.
Pro Excellent documentation
Every function is fully documented with examples and exercises. The Tutorial PDF is a full Introduction to 3D game programming with integrated references to every functionality and its most important usecases. The documentation is regulary updated.
Pro Easy basic programming
Program in tier 1 BASIC programming for every 3D game need.
Pro Raspberry Pi free version available
A Raspberry Pi version is available and free. Users just need to register with the developer and then they can download.
Pro Very fast compilation
It is a compilation based language, but the compilation is very fast. A project of about 1800 lines of code, for example, can compile almost instantly. (That's because it does not compile, it's an interpreter)
Pro Support
Informed, timely and intelligent feedback from the AGK forum.
Pro Fast development
There are plenty of functions which facilitate development and deployment. For example, the AGK player immediately plays the updated bytecode on Android devices then the online site helps with building an APK file for Google Play Store in minutes.
Pro Uses a powerful scripting language built for game development
Software produced with the App Game Kit is written in a language called AGK Script. This language has powerful inbuild commands including commands for 2D graphics, physics and networking. The commands make use of the platforms' native functions to improve performance. They are also designed to enhance code readability. The AGK Script commands have extensive online documentation.
Pro C++ and Basic, you have the choice.
It runs fast with BASIC but if you want more you can use C++, it's also easy to use.
Pro Can be used for advanced games programming in C++
Libraries which provide the same functionality are available for the five platforms, so you can code in C++
Pro Comes with an Integrated Development Environment (IDE)
AGK comes with an Integrated Development Environment (IDE) based on the Code::Blocks IDE for writing AGK scripts. A key feature of the IDE is its ability to broadcast compiled programs to other devices for testing.
Pro Performance
Pro 100% Backward Compatible with VB6/VBA
Any code that runs in VB6 will run in twinBASIC (once v1 is released). Code that runs in VBA will also run in twinBASIC, though you need to account for any dependencies on the host application's object model (e.g., the Excel or Access Application object).
Pro No runtime requirement
The lack of a runtime dependency makes twinBASIC applications very lightweight and portable. Additionally, compiled executables only include necessary code from any referenced libraries. The classic "Hello, World" program compiles down to an 8 KB .exe with no external dependencies.
Pro Compile DLLs to extend VBA functionality
Can be used to extend VBA functionality by compiling standard and ActiveX DLLs in both 32 and 64bit.
Pro 64bit compilation is supported
64bit compilation is supported, as well as 32bit.
Pro At last! a replacement for VB6
At last there is a replacement for Microsoft VB6 - and for VBA too - twinBASIC programming.
Cons
Con Restrictive virtual buttons
"AppGameKit" does not grant editing the very basic parameters of virtual buttons such as font and text size. The only method some people suggest is to use an image for every single "button".
Con Terrible scripting language
MS Basic from the 70's has more features. Procedural, no OO, inheritance, basic user defined types with overloading. Nothing. It even has GOSUB.
Con BASIC language
Even though it supports C++, it's mostly C++ mapped to BASIC without OOP.
Con Can almost only do trivial games
The editor is rather limited, not fully polished, and 3D is missing some key functionalities (3D is work in progress).