When comparing Superpowers vs Babylon.js, the Slant community recommends Babylon.js for most people. In the question“What are the best 3D game engines?” Babylon.js is ranked 5th while Superpowers is ranked 25th. The most important reason people chose Babylon.js is:
Thanks to the increasing popularity of Babylon, it has a growing community of helpful developers. It's easy to find help on their [forum](http://www.html5gamedevs.com/forum/16-babylonjs/).
Ranked in these QuestionsQuestion Ranking
You can spin up a server and work with other people at the same time.
Pro Supports both 2D and 3D
This isn't a 3D with 2D on the side type of engine. The scene-editor supports both 3D and 2D views, allowing ease of use no matter what type of game your making.
Pro Plugin based
The community can develop and release their own plugins to add additional features making game development easier. All of these plugins can be easily downloaded in the app.
Pro Lots of handy built-in editors
It's got a scene-editor, cubic-model creator, text-editor, 2D image / animation importer, and a very useful tile-map editor.
Pro Easy to use programming language
Games can be published to the web with good performance, and the game-framework utilizes TypeScript to make programming games a little bit nicer.
Pro Small (but helpful) community
Thanks to the increasing popularity of Babylon, it has a growing community of helpful developers. It's easy to find help on their forum.
Pro A good amount of easy to understand resources to learn from
Babylon provides a playground where you can explore examples and play with the code.
The official documentation offers a wide variety of well-written tutorials on topics from beginner to advanced.
Additionally, there are many tutorials written by the community available that you can find by doing a google search.
Pro Great base shader material
Pro Actively developed
Babylon has great project health, with activity on Github daily for bug fixes and new features.
Con Not frequently updated
Although it's got very nice features as is, and the team does respond to issues at a pretty good rate, the engine itself takes a little while to get updates. It's a 3-4 person team, and they need to work jobs on the side in order to bring in income.
Even though the updates come out a little slower than other engines, the team is still very much committed to the project and still support it well.
Con Young project
Babylon is quite young compared to many of it's competitors (released in 2013). The community is still somewhat small, however growing quickly.