When comparing Div GO vs CopperCube, the Slant community recommends CopperCube for most people. In the question“What are the best 3D game engines?” CopperCube is ranked 20th while Div GO is ranked 58th.
Ranked in these QuestionsQuestion Ranking
Pro Uses HTML5
Pro Uses the MIT License
Pro In the cloud or on your desktop
You can run it on their website or download it and use it.
Pro Allows creating 3D apps and games without programming
Pro Good 3D editor
Includes easy to use 3D editor for quickly clicking together 3D games.
Pro Native WebGL support
Can create 3D games as real WebGL apps, running inside websites. Doesn't use a cross compiler, so WebGL apps are small and download quickly.
Pro Good terrain editor
CopperCube includes a terrain editor. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain.
Pro Fast prototyping
You can quickly develop an experimental working model of the product (prototype), because the engine gives you access to a lot of prefabs, plugins and settings. And, you can use the visual programming to speed up the process, even if later you have to write code in order to improve the final product.
Pro Available on Steam
CopperCube is available on Steam It was Greenlit.
Pro Easy to learn and to use
Pro Exports to irrlicht
It was also written by the founder of irrlicht, although it is not open source.
Pro Oculus Rift support
Supports both DK2 and DK1.
Con Online only
It needs Internet connection to work.
Con Not much is in English
Seems to be in Spanish. Great for those fluent in Spanish, but bad for those who don't speak it otherwise.