When comparing Amnesia: A Machine for Pigs vs Sid Meier's Civilization: Beyond Earth, the Slant community recommends Sid Meier's Civilization: Beyond Earth for most people. In the question“What are the best games on Linux?” Sid Meier's Civilization: Beyond Earth is ranked 114th while Amnesia: A Machine for Pigs is ranked 129th. The most important reason people chose Sid Meier's Civilization: Beyond Earth is:
Through quest decisions, the affinity system and the victory condition you choose to pursue, the game asks what type of future would you build for humanity. The choices you make will impact both the gameplay and the outcome of the colony.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Very tense gameplay
Sneaking through dark levels and avoiding the prowling entities that lurk within creates some truly terrifying moments. There is no combat in this game, so fighting back isn't an option. As a result, carefully avoiding monsters, hiding from them, or even running away if the opportunity presents itself creates some very tense gameplay where you'll always be on a high alert. You never know when you're going to round a corner or open a door and come face to face with a monstrosity.
Pro Fantastic level design
Often times featuring strange architecture, flickering lights, twisting and turning passages, and dark hallways, the overall level design is fantastic. Although most levels are rather linear, the attention to detail is immense. The Victorian-era mansion looks its part, the workshops and factories look like bustling industrial centers, and the more surreal areas really inspire a sense of wonder with their strange machinery. A lot of care went into molding a terrifying, yet realistic environment and the visually appealing levels are easily one of the game's biggest high points.
Pro Scary sound design creates a true horror atmosphere
The audio design is excellent and scary, featuring plenty of disembodied voices, footsteps in dark hallways, and things scratching or pounding on doors. Hearing things thud and bump in the dark when you're trying to sneak around unseen creates a lot of scares, especially when you hear something right next to you scurry past. The consistent use of strange noises and ambient sound is brilliant, used in all the right places, and creates a truly frightening atmosphere.
Pro Mysterious and engaging story
The game opens with the protagonist Oswald Mandus, a wealthy industrialist, waking up in his mansion after a long sickness. Awoken by the voices of his two children calling out for him, Mandus sets out to find them. As the story begins, we quickly learn that he was in Mexico where a great tragedy struck and this is when he first fell ill.
The story then progresses from there, often veering into strange and surreal themes where you may question what is real and what is not. It is told in such a way that information is slowly reaveled over time through monologues, memories, and in-game notes. The story is great at teasing its biggest mysteries and conveying a strong desire to push forward and learn more.
Pro Includes systems that add story and philosophical elements to the game
Through quest decisions, the affinity system and the victory condition you choose to pursue, the game asks what type of future would you build for humanity. The choices you make will impact both the gameplay and the outcome of the colony.
Pro Engrossing early game
The game starts by preparing your voyage through space by selecting crew, cargo, etc.
Players have a lot of freedom in what to pick or whether to choose a certain strategy which will impact the rest of the game. How you respond to the environment during the early game may very well shape how the rest of your campaign will go.
Pro Great music
Pro You are not locked to a linear tech progression
Pro Unique take on science fiction
While most science fiction games present one or two ways humanity could develop in the future, Beyond Earth presents six.
Human-Alien Hybrids trying to adapt to their alien planet.
Humans in Battlesuits and LEV weapons with a liking for terraforming.
Societies filled with cyborgs and androids.
Societies of people who want to create the perfect humans.
Societies that are supported by a power base made entirely of machines.
Societies that do almost everything by combining biology and technology to create bio-mechanical weapons.
Pro Great art direction
Pro Involved spy system
The player can send a spy to an enemy city in order to learn what that city is building, what they are using for defenses, etc. This will take a few turns in order to set up, but once it is done, having an inside informant on what competing cities are doing can be big leg up.
Once a spy network is set up, a spy can carry out multiple operations with varying results. A few operations one can take part in is stealing credits, technology, or even research. These are all things that take time to do on ones own, but can speed things up by taking some from other cities while also developing or earning your own.
Overall, this is an improvement over Civ V, where the spy system was a bit shallow, luckily it is quite fleshed out in Beyond Earth, which adds quite a deceptive layer to the gameplay.
Cons
Con Very linear
The first few levels are nice and somewhat open, as they allow for a little exploration, but then things start to feel extremely linear. The latter levels are extremely linear point A to point B affairs. There is a bit of sidetracking at times if you're going for all the collectibles, but there's rarely ever any need to stray off the path the game sets out for you.
Con There never seems like there's any urgency
The original Amnesia had an insanity system where you couldn't be in the dark too long, and had you scavenging for tinderboxes and lantern oil to stay sane. There was always the constant urgency of finding a light source. A Machine for Pigs completely removed this mechanic and, as a result, much of the tension of the original game is gone. You can take your time and casually stroll through dark areas without a care in the world.
Con No inventory results in easy and cumbersome puzzles
There is no inventory system at all, so whenever you need to use an object to complete a puzzle, you must manually carry it around the level and use it where needed. Not only is this highly inconvenient, but due to this limitation, puzzles are often extremely easy as they only involve one object. For the rare puzzle that involves several items, you will need to carry them one by one.
Con The last hour of the game drags on
The ending of the game is repetitive and filled with story padding.
Con Late game is slow
Growing your colony in late game becomes a bit of a slog.
Con Wasted potential
Beyond Earth had a variety of new interesting systems that, unfortunately, fell short of their potential. Units unlocked by the affinity system were only slightly different to what you would get otherwise so your decisions weren't as impactful, quests in reality worked as a choice of upgrade for a building, the freedom of the tech web ended constrained to certain paths due to goals set by the game, and artifacts ended up being unreliable due to their randomness.