When comparing Amnesia: A Machine for Pigs vs Hyper Light Drifter, the Slant community recommends Hyper Light Drifter for most people. In the question“What are the best games on Linux?” Hyper Light Drifter is ranked 51st while Amnesia: A Machine for Pigs is ranked 129th. The most important reason people chose Hyper Light Drifter is:
The combat in the game is action based in real time. Each enemy has a different attack pattern that can be learned meaning that with time the player knows when and where to hit an enemy. While the combat can be tough at time when multiple enemies are on screen, the challenge can be worth it for the enjoyment of accomplishment.
Specs
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Pros
Pro Very tense gameplay
Sneaking through dark levels and avoiding the prowling entities that lurk within creates some truly terrifying moments. There is no combat in this game, so fighting back isn't an option. As a result, carefully avoiding monsters, hiding from them, or even running away if the opportunity presents itself creates some very tense gameplay where you'll always be on a high alert. You never know when you're going to round a corner or open a door and come face to face with a monstrosity.
Pro Fantastic level design
Often times featuring strange architecture, flickering lights, twisting and turning passages, and dark hallways, the overall level design is fantastic. Although most levels are rather linear, the attention to detail is immense. The Victorian-era mansion looks its part, the workshops and factories look like bustling industrial centers, and the more surreal areas really inspire a sense of wonder with their strange machinery. A lot of care went into molding a terrifying, yet realistic environment and the visually appealing levels are easily one of the game's biggest high points.
Pro Scary sound design creates a true horror atmosphere
The audio design is excellent and scary, featuring plenty of disembodied voices, footsteps in dark hallways, and things scratching or pounding on doors. Hearing things thud and bump in the dark when you're trying to sneak around unseen creates a lot of scares, especially when you hear something right next to you scurry past. The consistent use of strange noises and ambient sound is brilliant, used in all the right places, and creates a truly frightening atmosphere.
Pro Mysterious and engaging story
The game opens with the protagonist Oswald Mandus, a wealthy industrialist, waking up in his mansion after a long sickness. Awoken by the voices of his two children calling out for him, Mandus sets out to find them. As the story begins, we quickly learn that he was in Mexico where a great tragedy struck and this is when he first fell ill.
The story then progresses from there, often veering into strange and surreal themes where you may question what is real and what is not. It is told in such a way that information is slowly reaveled over time through monologues, memories, and in-game notes. The story is great at teasing its biggest mysteries and conveying a strong desire to push forward and learn more.
Pro Good combat
The combat in the game is action based in real time. Each enemy has a different attack pattern that can be learned meaning that with time the player knows when and where to hit an enemy. While the combat can be tough at time when multiple enemies are on screen, the challenge can be worth it for the enjoyment of accomplishment.
Pro Level design full of choices
Much like older Zelda games, there are different paths that can be taken in each level, there are hidden areas as well. This allows for a good bit of exploration in the game, giving a sense that you are the one exploring and discovering this world.
Pro Tells the story through pictures
With no dialog in the game (including text), the game is told through the use of pictures. When talking to an NPC, they will tell their story through a series of pictures. This goes for all interaction in the game. Which is an interesting way to go about telling a story and is pretty unique. Luckily the game tells its story successfully through this method, making for an enjoyable story overall.
Pro Fantastic pixel graphics
While pixel graphics have seen a revival of late being that they are cheap to make, which lends itself well to the indie scene, Hyper Light Drifter is a step above any of the best offered in this style before. Everything is hand drawn and beautifully detailed. The color pallets used stand out on just their own, as the backgrounds are all quite detailed, with different color choices being used in order to differentiate each area. All the animations in the game are pretty detailed too, even for pixel graphics. T
Pro Great sound
The game actually has no dialog, meaning that the music and sound effects emote what the player should be feeling. Luckily they do their job and then some, the music is easy to listen to and works with the game well, same with the sound effects. Everything feels as though it belongs, which is quite an accomplishments due to how stylized the game is.
Pro Dynamic dungeons
The layout of each dungeon will change dynamically as you kill enemies contained within. So walls will move or disappear, making for a new path, depending on who you have killed. This makes for an enthralling experience that constantly asks the player to shift their strategy, making for gameplay that does not get stale.
Pro Many collectibles
There are many collectibles and secrets for those who like to find everything.
Cons
Con Very linear
The first few levels are nice and somewhat open, as they allow for a little exploration, but then things start to feel extremely linear. The latter levels are extremely linear point A to point B affairs. There is a bit of sidetracking at times if you're going for all the collectibles, but there's rarely ever any need to stray off the path the game sets out for you.
Con There never seems like there's any urgency
The original Amnesia had an insanity system where you couldn't be in the dark too long, and had you scavenging for tinderboxes and lantern oil to stay sane. There was always the constant urgency of finding a light source. A Machine for Pigs completely removed this mechanic and, as a result, much of the tension of the original game is gone. You can take your time and casually stroll through dark areas without a care in the world.
Con No inventory results in easy and cumbersome puzzles
There is no inventory system at all, so whenever you need to use an object to complete a puzzle, you must manually carry it around the level and use it where needed. Not only is this highly inconvenient, but due to this limitation, puzzles are often extremely easy as they only involve one object. For the rare puzzle that involves several items, you will need to carry them one by one.
Con The last hour of the game drags on
The ending of the game is repetitive and filled with story padding.
Con Gameplay can be tough
The game can get difficult, causing a good deal of frustration due to the difficulty of enemies in the game. While no impossible, many may feel it is too tough in the later portion of the game.
Con Can be difficult to figure out what to do
With no dialog it can be difficult to figure out what to do and where to go. There is no hand holding here, which is a bit of a throwback to games back in the 90s, but still can be frustrating when stuck and having no idea what to do next. This can be exacerbated by the fact that certain basses need you to be equipped with a certain upgrade in order to defeat them. Since there is no explanation of what this upgrade is, it can easily be missed leaving the player dying over and over again at the hands of certain bosses.