When comparing FlightGear vs Wasteland 2, the Slant community recommends FlightGear for most people. In the question“What are the best games on Linux?” FlightGear is ranked 23rd while Wasteland 2 is ranked 41st. The most important reason people chose FlightGear is:
FlightGear has scenery that contains environments to fly in from the whole globe.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Worldwide scenery
FlightGear has scenery that contains environments to fly in from the whole globe.
Pro Free and Open Source
All code written for FlightGear is opensource and available for anyone to use.
Pro Crash animations in some aircrafts
Pro It has world-wide multiplayer
Pro Live cockpit
Pro A lot of aircrafts to add
Pro It has amazing graphics
Pro You can almost recreate real incidents
Pro No bugs
Pro Successful heir to the original game
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Pro Combat is fun
This is a very subjective thing but the combat is well done and it doesn't get old or tedious after so many hours of play. It's reminiscent of XCOM gameplay.
Pro Worldbuilding
Even if the post-apocalyptic world is nothing new, there are ways to go about it and Wastelands present a consistent and believable version of it (for the most part).
Pro Large party size
The game starts out with four user created or pre-made characters that then allows 3 more to be added later in the game for a total of seven. The large party size allows for plenty of player choice and customization of their team, in order to fit anyones play style or particular play scenarios.
Cons
Con Not as graphically advanced as commercial competition
Con Getting stuck upside down
After a crash a pilot may be stuck in an upside down position with no way to recover.
Con Giant ridiculous difficulty spike half way through
Con Gameplay feels a bit rigid
While there are a few points where a player can choose to use unintended actions, more often than not a set skill has to be used on set items in order to interact with them. Sadly this leaves little room for experimental gameplay or use of imagination to try for unintended circumstances.