When comparing Limbo vs Superhot, the Slant community recommends Limbo for most people. In the question“What are the best indie games on Steam?” Limbo is ranked 3rd while Superhot is ranked 16th. The most important reason people chose Limbo is:
Since there are no cutscenes or loading screens, Limbo makes you fully immerse yourself in the puzzles and atmosphere of the game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Immerses the player fully
Since there are no cutscenes or loading screens, Limbo makes you fully immerse yourself in the puzzles and atmosphere of the game.
Pro Does not become frustrating even if you die a lot
Most players die a lot in Limbo. fortunately this does not translate to a frustrating experience while playing the game. If you die from a trap, the game immediately reloads and takes the character right before reaching that very same puzzle. This way you can try again immediately and find a solution.
Pro Quite addictive
Limbo manages to keep your attention all throughout the game by consistently presenting new, interesting things for you to solve. It starts out simple, but increasingly gets more intricate and grows into smart multi-part puzzles.
Pro Unique black and white aesthetic
Limbo uses (what was once) a very unique monochromatic color scheme to give an atmospheric feel.
Pro Good for people who don't want to waste too much time on a game
Being a relatively short game (five or six hours long), it's perfect for people who love interesting puzzle games that don't overstay their welcome.
Pro Astonishing sound design
The sound design is simply great. Even though there's virtually no soundtrack to speak of, the sound effects do a great job of creating the perfect atmosphere in which the players immerse themselves.
What's more is that if you pay close attention to the sound cues while solving a puzzle, you will find out that the sound effects are quite helpful in reaching your objective.
Pro Manages to communicate circumstance and casualty in a unique way
Being completely devoid of text, dialogue, and explanation Limbo manages to communicate circumstance and casualty to the player in a simple way not found in other games.
Having a game completely devoid of those three things is hard but Limbo manages to pull it off perfectly.
Pro Artistic puzzle
Limbo has very unique environment with highly creative puzzles that offer a great experience with monochrome, b/w and other dim colors.
Pro Creative and good plot
The concept of Superhot is very easy to grasp and so are the controls. The stoty is also very interesting, with a plot that has never been done before. Would give it a 10/10.
-Minty Prion
Pro Minimalistic yet beneficial art style
The art style in the game is very cool and minimalistic while actually serving to make the game easier to understand and play. The gameplay in Superhot relies on you being able to react properly to your environment, and the art choices make it really easy to understand what is going on around you.
Pro Tons of unlockables
There are many different modes and secrets to unlock in the game, also small easter eggs and references everywhere, adding some replayability to this game.
Pro Awesome time-based mechanic
In Superhot time only goes forward when you move. This turns the gameplay into something closer to a puzzle game as you need to be very calculated with every move you make.
Pro Lets you roleplay matrix-like battles
The coolest thing about this mechanic is it essentially lets you role play matrix-like battles with you dodging bullets, slicing bullets out of mid-air with a katana and an assortment of other badass things to do.
Cons
Con Ending comes somewhat abruptly
There's little lead up to the ending so it comes a little too suddenly and unexpectedly.
Con May be too dark for children
The game, by design, has the main character dying quite a bit, often very gruesomely, and so may not be appropriate for younger players.
Con Somewhat short
Limbo can be finished in about 5-6 hours on average.
Con Has some pacing issues
The first half of the game is filled with interesting creatures that you as a player encounter on the journey. While in sharp contrast, the second half of the game takes place in a deserted industrial area devoid of any lifeforms and even though puzzles become more and more interesting as you approach the end of the game, this sharp contrast between the two halves of the game creates some serious pacing issues.
The pacing issues are even more evident as you reach the ending, which while good comes quite unexpectedly.
Con Keyboard controls not that good
Movement is locked to the arrow keys instead of wasd.
Con Short story mode
Although there are plenty of other modes with a lot of variety, the story mode can typically be beaten in around 2 hours.