When comparing Legend of Grimrock vs Wasteland 2, the Slant community recommends Wasteland 2 for most people. In the question“What are the best games on Linux?” Wasteland 2 is ranked 41st while Legend of Grimrock is ranked 92nd. The most important reason people chose Wasteland 2 is:
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Specs
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Pros
Pro Tile based combat
Much like tradition dungeon crawlers the combat is tile based where in each move is one tile at a time, just as an enemies. This makes for a good way to plan ahead of time by counting how many moves it takes to get to certain point or how many hits to kill an enemy.
Pro Lots of interesting and varied puzzles
There are many elements in game that require much puzzle solving through the use of hidden switches, locked doors, etc.
Pro Successful heir to the original game
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Pro Combat is fun
This is a very subjective thing but the combat is well done and it doesn't get old or tedious after so many hours of play. It's reminiscent of XCOM gameplay.
Pro Worldbuilding
Even if the post-apocalyptic world is nothing new, there are ways to go about it and Wastelands present a consistent and believable version of it (for the most part).
Pro Large party size
The game starts out with four user created or pre-made characters that then allows 3 more to be added later in the game for a total of seven. The large party size allows for plenty of player choice and customization of their team, in order to fit anyones play style or particular play scenarios.
Cons
Con Enemy AI can be easily exploited
Basically it is easier to run up to enemies hit them and then run away waiting for the cool down to expire than planning out tactics for each enemy.
Con Giant ridiculous difficulty spike half way through
Con Gameplay feels a bit rigid
While there are a few points where a player can choose to use unintended actions, more often than not a set skill has to be used on set items in order to interact with them. Sadly this leaves little room for experimental gameplay or use of imagination to try for unintended circumstances.