When comparing Sleep is Death vs Wasteland 2, the Slant community recommends Wasteland 2 for most people. In the question“What are the best games on Linux?” Wasteland 2 is ranked 41st while Sleep is Death is ranked 132nd. The most important reason people chose Wasteland 2 is:
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Specs
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Pros
Pro Creator and player asymmetric dynamic
One user creates a scenario that the other will play out in what is a very intimate and strange gaming experience.
Pro Name Your Price
At a minimum fee of $1.75 customers can choose their price for the game, deeming whatever dollar value they feel is fit for the developers.
Pro Cross platform
Sleep is death is available for Windows, Mac and Linux systems.
Pro Successful heir to the original game
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Pro Combat is fun
This is a very subjective thing but the combat is well done and it doesn't get old or tedious after so many hours of play. It's reminiscent of XCOM gameplay.
Pro Worldbuilding
Even if the post-apocalyptic world is nothing new, there are ways to go about it and Wastelands present a consistent and believable version of it (for the most part).
Pro Large party size
The game starts out with four user created or pre-made characters that then allows 3 more to be added later in the game for a total of seven. The large party size allows for plenty of player choice and customization of their team, in order to fit anyones play style or particular play scenarios.
Cons
Con Poor graphic interface
The graphic interface is really unintuitive and just a plain chore to use.
Con Giant ridiculous difficulty spike half way through
Con Gameplay feels a bit rigid
While there are a few points where a player can choose to use unintended actions, more often than not a set skill has to be used on set items in order to interact with them. Sadly this leaves little room for experimental gameplay or use of imagination to try for unintended circumstances.