When comparing GRAVIT vs Affinity Designer, the Slant community recommends GRAVIT for most people. In the question“What are the best high-fidelity website design tools?” GRAVIT is ranked 1st while Affinity Designer is ranked 5th. The most important reason people chose GRAVIT is:
Gravit is completely free to use. It was open source up until a recent release, however there are plans to open source it again in the future.
Ranked in these QuestionsQuestion Ranking
Gravit is completely free to use.
It was open source up until a recent release, however there are plans to open source it again in the future.
Pro Multi platform
Works on Windows, Mac and Linux.
Pro Actively developed
Pro Has almost all of the features of more expensive applications
Has comparable features with applications that normally cost a monthly fee.
Pro Easy to export all assets
Gravit has a built in exporter to PDF, JPG, PNG and SVG.
Pro Easy to design multiple pages
The ability to assign layers to specific pages, and view single or multiple pages at once makes it easy to design an entire website without getting lost in thousands of layers. Easy to view multiple pages at one time.
Pro Clean and helpful UI
The panels in Gravit adjust to contain the information needed based on the type of element selected, preventing the clutter that Photoshop often experiences.
Pro Symbols and libraries
With Gravit you can re-use the same design for buttons, inputs, etc, in multiple places, with changes synced every where the element is used. It's also possible to set text to a shared style to sync text changes throughout the app.
Pro Able to open Sketch files
The ability to open Sketch files makes it easier for Linux/Windows users to collaborate with people who use Sketch, which is macOS specific.
Pro One-time purchase
Rather than a monthly subscription based model, Affinity Designer instead has a one-time fee ($49.99).
Pro Intuitive user interface
The user interface of many graphic editing software programs can often be discouraging for beginners. Affinity Designer, however, has a very well laid out and intuitive user interface with a small learning curve.
Pro Powerful artistic tools
Extensively tweakable brush types, color options...
Pro Extended slicing and export possibilities
An object can easily be transformed into a slice that can then be exported in various sizes end formats in 1 go. E.g. Export slice A as PNG 1x, 2x and 3x AND GIF 1x AND SVG.
Pro Powerful symbol managemment
Symbols can get individual property changes (color, shape, layer effects, fonts text...) while the other properties stay linked with the base symbol.
Pro SVG Support
In the era of "retina" displays, 4k UHD, 5k, and even 8k, Scalar Vector Graphics - independent vector images that can scale to any resolution without any display quality loss - are more important now than ever.
And this tool is quite capable of rendering true SVG output suitable for consumption at any display resolution (not a big bunch of rasterized bits in the document, actual paths, points, etc.).
Pro Cross platform
Available on both Windows and MacOS
Pro Focused vector graphics tool
Unlike some design tools, Affinity Designer isn't trying to be all things to all people. It's focused on its main area of expertise: vector graphics. That's not to say you can't use a raster image (think a photo in *.jpeg format for example), but it's not built to do much with that other than using it somewhere amidst the layers and that's about it.
Pro Sketch Alternative (Great for Mixed OS Teams)
For those working in mixed environments that aren't 100% MacOS, you'll find devoting yourself to Sketch.app brings with it...pain. If this fits the bill for what you need feature-wise and you're in a mixed OS environment, it's a very capable replacement for Sketch.app. Note that it doesn't have all the same features, but then again it doesn't need all the same features. Short of organization differences inside the document you're working on, there shouldn't be anything you can't do with Affinity Designer that you could have with Sketch.
Pro Integrates well with Affinity Photo
These are companion apps & switching between them is built in - Photo is a very powerful raster tool with a feature set close/better to Photoshop, it will also use some Photoshop plugins. This allows you to add-on powerful raster capabilities if you want them - put doesn't force you to.
Pro Excellent Photoshop/Illustrator import & export
Best I have seen in a non Adobe app, you can use most of the Photoshop mock-ups and templates easily. Opens most Adobe files to a level to be able to effectively use the content. Allows cross team collaboration across tool-chains.
The new version 1.5 has a very powerful feature set such as support for symbols and asset windows, as well as constraints controls and improved export options. This all adds up to an interesting alternative to Adobe Illustrator.
Con Changing rapidly
The fast rate of growth/change for Gravit can be a pro in that in means plenty of new features.
However, it also makes the product fairly unpredictable.
For example: In the past year, Gravit was open sourced, then closed sourced again.
Con This does not appear to be a Web-design tool
Gravit appears to be a vector-art tool, and nothing more. Their homepage doesn't even mention Web design as far as I can see.
Con No plug-in architecture, so can't be tailored to specific purposes
Some applications (e.g. Sketch) have an open plug-in framework, by which the software can be extended by independent/third-party developers according to popular trends.
Con Treats all objects as filled
You can't select objects on the canvas by clicking on them, if they're surrounded by another object (like a rectangle or a frame). Designer treats all objects as filled, so if you've drawn a frame or outline or an object with a hole in it, you can't select objects within that hole directly. You have to laboriously iterate through all objects in a list until you get to the one you want. This is an extremely common situation, which cripples the entire product. Very surprising and unfortunate defect.