When comparing MagicaVoxel vs Qubicle, the Slant community recommends MagicaVoxel for most people. In the question“What are the best voxel editors?” MagicaVoxel is ranked 1st while Qubicle is ranked 2nd.
Ranked in these QuestionsQuestion Ranking
Pro Actively developed
MagicaVoxel is constantly being developed with new releases bringing bug fixes and new features being released on a constant basis.
Pro Has isometric view mode
Has an isometric view mode for people who are doing isometric drawings.
Pro Realtime render
The viewport renders the objects in real time. Changes made to lighting and materials (such as reflectivity, opacity, etc) are instantly shown on the screen with minimal to no delay. The renderer also allows adjusting things like FOV.
Pro Very easy to use
MagicaVoxel has sane defaults and an intuitive interface. You add or remove voxels with the left-click and rotate the camera with the right-click. The interface does not overwhelm or get in the way, yet it keeps all functionality within easy reach.
Very helpful for beginners is the fact that hovering with the mouse over a tool shows hints on how to use the tool. The hints can be found at the bottom of the interface.
Pro Keyboard shortcut cheat sheet is available
A list of all keyboard shortcuts organized by category is available on the website.
Pro Great workflow
Bake possibility, easy to create a custom palette. Not even in version 1.0 and it's already great.
Pro Excellent rendering mode
Pro Imports and exports as .obj
Pro Easy to use
Clean user-interface. Includes features such as hue and saturation, mirror, fill, hollow, etc.
Pro Pay only for what you need
Low cost, and only pay for the extra features like terrain builder if you want to use them. Scale up as needed.
Pro Has a free version
There's a limited free version of the editor available.
Pro A lot of professionals use it
Pro Allows working with multiple model matrixes in a single window
Pro Great array of import/export options
Export as: FBX, OBJ, STL, Collada, Minecraft Schematic.
Import: VOX, KV6, Paint3D, BINVOX, Minecraft Schematic, RAWVOX, TIF, PNG, JPG, GIF, BMP.
Con Small sizes
The maximum dimensions for one voxel is 126 x 126 x 126. To put this into perspective, the kvx format (an older format by ken silverman used in games like blood, shadow warrior, and ZDooM-based ports) has maximum dimensions of 256x256x255. while newer versions of magicavoxel include a world editor (in which multiple voxels can be arranged into a set), each voxel is exported separately.
Con Does not support intelligent palette merging when importing a model as a brush
Con Bad model mesh exporting
For video game development, it's needed to rearrange some of the vertices, builds triangles per color, instead of one big mesh. It's tedious to solve but gives overall nice results.
Con Unsuitable for game-dev
Only usable format is poorly supported .obj; besides that, the exported models have vertices for each color on, making the vertex count very high and FPS of final game very low.
Con No Linux
Works only on Mac OS and Windows.
Con Free version is highly limited
Free version of the editor is highly limited. It lacks import/export options and certain modifiers.
Con No perspective camera, only orthographic
It can be confusing editing models sometimes because the camera is an orthographic one: you can't view things with a perspective camera.
Con Missing Linux support
Con 2.0 update made the interface a bit less functional
The 2.0 update of Qubicle increased the buttons of the interface. effectively removing some of the functionality that was easily accessible before from easy reach. Now you have to pick and choose what is readily available on the main menu.
Con Features locked behind paywall
Some good features are locked behind a paywall, which costs $75 to unlock (for indie plan, includes all features) or $175 for pro.
Con Requires OpenGL support
If your computer doesn't support OpenGL 3.0, it won't open.