When comparing MagicaVoxel vs ZBrush, the Slant community recommends MagicaVoxel for most people. In the question“What are the best voxel editors?” MagicaVoxel is ranked 1st while ZBrush is ranked 14th.
Ranked in these QuestionsQuestion Ranking
Pro Actively developed
MagicaVoxel is constantly being developed with new releases bringing bug fixes and new features being released on a constant basis.
Pro Has isometric view mode
Has an isometric view mode for people who are doing isometric drawings.
Pro Very easy to use
MagicaVoxel has sane defaults and an intuitive interface. You add or remove voxels with the left-click and rotate the camera with the right-click. The interface does not overwhelm or get in the way, yet it keeps all functionality within easy reach.
Very helpful for beginners is the fact that hovering with the mouse over a tool shows hints on how to use the tool. The hints can be found at the bottom of the interface.
Pro Easy to use
MagicaVoxel is pretty easy to use even for a beginner.
Pro Realtime render
The viewport renders the objects in real time. Changes made to lighting and materials (such as reflectivity, opacity, etc) are instantly shown on the screen with minimal to no delay. The renderer also allows adjusting things like FOV.
Pro Keyboard shortcut cheat sheet is available
A list of all keyboard shortcuts organized by category is available on the website.
Pro Great workflow
Bake possibility, easy to create a custom palette. Not even in version 1.0 and it's already great.
Pro Excellent rendering mode
Pro Imports and Exports as .obj
Pro Powerful brush system allows for lots of creativity
ZBrush lets the user sculpt an object in fine detail with customizable 3D brushes.
Pro Best for hi-poly modeling
Due to the nature of the program and how it uses high poly mesh sculpting it is best to consider this app when wanting high poly models, as that is what it aims to do best.
Pro Has low poly modelling tools with 4r7 version
Pro Can easily simplify mesh topology
Meshes sculpted with ZBrush can contain billions of polygons, but tools are provided to cleanly reduce the poly count.
Con Small sizes
The biggest size is 126 x 126 x 126.
Con No Linux
Works only on Mac OS and Windows.
Con Does not support intelligent palette merging when importing a model as a brush
A single-user license for ZBrush costs $795.
But, Pixologic has not charged a penny for upgrades to licensed users since inception. Anyone who has purchased Zbrush has not been left behind.
Con UI is far from user friendly
Though, it's fully customizable. Like for any software, there is a learning curve.
Con An odd perspective view
Does not lend itself to cinematic or artistic renderings due to a strange perspective system found nowhere else in 3D which warps according to the relationships between models and rendering viewpoint - there is no real 'camera'.
It is sufficient for rendering your work on a sculptural piece or industrial design, but KeyShot Pro or any other PBR rendering program that uses a camera are recommended for scene rendering, at least in 4R7.
Con Hi-poly only
Not, the case as there is now the Zmodeller Brush system which has a full suite of polygon Modelling options.