When comparing Blender vs KDENlive, the Slant community recommends KDENlive for most people. In the question“What is the best free video editing software?” KDENlive is ranked 1st while Blender is ranked 3rd. The most important reason people chose KDENlive is:
Kdenlive is licensed under GPLv2, and built on top of other open source projects like FFmpeg.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Free and open source
Blender is licensed under the GPL. Some Blender modules such as the Cycles rendering engine are licensed under the Apache 2.0 license.
Pro Wide import and export format support
Support lots of modern 3D formats including DAE and FBX - ideal for game developers.
Pro Has a powerful rendering engine
Blender runs the Cycles path tracing engine under the hood. Cycles is a very powerful rendering engine capable of full path tracing (light fall off, caustics, volumetrics). It is mostly compatible with OpenCL and CUDA rendering, and is implementing mycropolygon displacement features. The upcoming release has a viewport engine called EEVEE whereby you can see and interact with your work in render mode in real time!
Pro Python extensibility
Blender embeds Python 3, which can be used to write add-ons, tools, extend the interface, rig characters and automate tasks.
Pro Powerful animation suite
Blender provides a full rigging system, and automates animation by interpolating between keyframe positions.
Pro Supports both low-poly and hi-poly modeling
Pro Regular release schedule
Releases are made every ~3 months.
Pro Sculpting and 3D painting features
Although Blender's 3d painting and sculpting tools (mostly painting) are not at par with specialized software like Substance Painter, ZBrush, or Mari, it is more than capable of getting most jobs done if the user takes the time to learn and understand it.
Pro Includes video editing & compositing tools
Blender's node-based compositor has comprehensive video sequencing and post-processing features.
Pro Node based modeling support
Pro Keyboard shortcuts
Good keyboard shortcuts for everything. Keep your left hand on the keyboard and your right hand on the mouse.
Pro Very useful for a freelancer
It offers a round solution (it covers many areas and professional fields) for a freelancer, for free, constantly updated, very polished, and allowing high quality results that clients do require. After some learning, it becomes very useful for professional work.
Pro Has a large community
There's a huge community to help you get started immediately.
Pro Coherent and streamlined workflow / internal use logic
The trick with Blender is to get used to its usage philosophy, as it keeps consistent through all the application. Once you get it, every feature or addition is learnt naturally, almost effortlessly.
Pro Very versatile
You don't have to switch between software when you want to do different things. Because modeling, sculpting, composting, video editing etc can all be done in blender.
Pro Generative geometry using nodes
Pro Open Source
Kdenlive is licensed under GPLv2, and built on top of other open source projects like FFmpeg.
Pro Works great as an audio editor
Audio is edited in the same way as video, which makes it one of the best audio editors.
Pro Surpisingly complete
Although this editor is not up with the top of the professional pack of editors, it certainly packs a powerful punch, and should provide enough features for amateur montages, ranging from alpha manipulation, to multiple audio and video live track editing.
Pro Its great for learn the basics of video-editing
Pro Subtitles included
Cons
Con Too many possibilities, no unified workflow
The operations are not optimized enough for specific tasks.
Con The physics engine is a bit lagging behind, especially the destruction physics
Con Difficult learning curve
Blender has a history of being unintuitive, but the 2.8 overhaul made the program far easier for beginners to pick up, and changes continue to be made to further improve the experience. However, there is still a learning curve.
Con Not good for Industrial Design because it uses average vertex normals
You can not create a hard surface with a radius continuity degree along a surface using a specific radius value.
Con Vertex normal issues on edges after boolean operations.
After creating a simple boolean operation the vertex normals are broken. A lot of work to fix the issue and you loos surface continuity.
Con Bad vertex normal after boolean operations
Does not handle well polygon intersections. And need tweaking by hand points or adding average vertex normals via modifiers.
Con Does not handle NURBs
Is not capable of real hard surface for industrial design because is not able to reproduce surface continuity degree as a NURBs does and average vertex normal destroy surface radius.
Con Poor particle system
The Blender particle system can at times be a little limiting and finicky (and buggy) to get working. Even if it can get most straight forward jobs done, it is far from the most advanced system, and could benefit largely from advancements.
Con It's laggy and freezes, with some chance of crashing
Con Timeline cursor is not working
Timeline cursor is not working well on Kubuntu, very difficult to use it. You have to switch all the time between project monitor and clip monitor to get it work.
Con Dose not work well in Windows
They do not support windows well like other distribution. You will face a lot of problems.
Con No hardware acceleration
If you don't have a CPU that's good for video encoding, the render time can be quite bad.
Con Does not have good distribution channel
You have to go to their website to get newest version, does not auto update via package manager.
Con Doesn't support multi frame-rate video editing
When you choose the mixed frame rate option, your video with 60 fps will be broken (slow down and trimmed).
(This con might be just misunderstanding of how to do video editing and production from the user who typed in).