When comparing The Elder Scrolls Online vs Bloodborne, the Slant community recommends Bloodborne for most people. In the question“What are the best PS4 (PlayStation 4) games?” Bloodborne is ranked 19th while The Elder Scrolls Online is ranked 106th. The most important reason people chose Bloodborne is:
In the world of Bloodborne you're never safe. Each location is filled with fast and ruthless enemies that will constantly try to kill you. It can be infected humans, werewolves, and even demonic beasts. You'll have to constantly attack and dodge at a very fast pace, and losing focus for even a second means you'll die. It's the type of combat where you'll steadily improve with practice, making it feel rewarding when you get the hang of it.
Specs
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Pros
Pro Built on twenty years of game lore
Elder Scrolls games have always placed the world's unabashedly bizarre mythology in the forefront, and ESO is no exception. Between quest storylines, hundreds of in-game books, passing NPC dialog, and the landscape itself, ESO presents a world that feels bigger than the player and can be incredibly immersive.
Pro Immersive first person play
While the game can be played in third person (which may work better in PvP), there is an option to play in first person view which keeps in tradition of the view found in other Elder Scroll titles. This gives this MMO the feeling of playing Skyrim or Oblivion, which should appeal to those who are fans or familiar. It is also a unique way to play an MMO, which could appeal to those tired of traditional third person view MMOs.
Pro High immersion as minimalist HUD brings focus to action and the world
Minimalist HUD-approach brings focus to action and the world for immersion rather than focus on hotkeys, cooldowns, and other immersion-breaking intrusions
Pro Good single player TES game
With an MMO-ish progression. Also, has great voice acting.
Pro Excellent controller support
Not only is controller support provided, but a combination of elements of the games design (minimal UI, enforced focus on favorite/preferred actions, and a clear vision to design console support in early on) means play with a controller is a great, comfortable experience.
Pro Unrestrictive class system
ESO's character system is based on skill lines; each class provides three. There are dozens of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Pro High build variety keeps PvP interesting
Though "flavors of the month" will arise in any competitive game, ESO's versatile characters and MOBA-like limitation on simultaneous skill availability greatly reward creative builds and counter-building.
Pro Limited skill bar encourages build variety
There are only six skill slots (five regular and one "ultimate") available at any one time. A character can swap between two equipped weapon sets, making at most 12 total skills available in combat. With well over 100 skills to choose from, finding two characters with exactly the same build is the exception, not the rule.
Pro Frantic combat
In the world of Bloodborne you're never safe. Each location is filled with fast and ruthless enemies that will constantly try to kill you. It can be infected humans, werewolves, and even demonic beasts. You'll have to constantly attack and dodge at a very fast pace, and losing focus for even a second means you'll die. It's the type of combat where you'll steadily improve with practice, making it feel rewarding when you get the hang of it.
Pro Excellent world design
This game takes place in a Gothic, Victorian era (1800s Europe) inspired city. The buildings are dark and tall, instilling in you a sense of awe and fear.
The environments are very detailed, reminding you it was a thriving city before all went wrong.
All of these elements fit the Lovecraftian horror theme really well.
Pro Great bosses
Bosses in most games nowadays hardly ever give the player any challenge. Bloodborne is an exception, with bosses being a test of focus and skill.
You'll have to constantly move around, attack openings, read tells to dodge attacks, and choose proper positioning. Beating one of these beasts after a long and exhausting struggle is extremely satisfying.
Cons
Con Incredibly frustrating at times
You'll most likely die a lot, especially while you're still getting used to the game. It can happen on both regular enemies and bosses, with the latter being a lot more frustrating. Dying at a boss means you have to fight your way back to the boss room. If you're too agitated you might even die without reaching that boss again, which adds even more to the frustration. This pattern will repeat many times over the course of the game.
Con Framerate pacing issues
The game engine often produces two unique frames followed by two duplicates instead of one after another. This makes it seem like there are frame-rate drops even though the game runs at a stable 30 fps. The gameplay doesn't feel smooth because of it, which can be quite distracting.