When comparing Elder Scrolls Online vs Castle Crashers, the Slant community recommends Castle Crashers for most people. In the question“What are the best adventure games on Steam?” Castle Crashers is ranked 12th while Elder Scrolls Online is ranked 37th. The most important reason people chose Castle Crashers is:
The most fun to be had with the game is during four player co-op play. The unlockables and upgrades also keep the player wanting to come back and play just a bit more with their friends. The co-op is available as local and online.
Ranked in these QuestionsQuestion Ranking
Pro Unrestrictive class system
ESO's character system is based on skill lines; each class provides three. There are dozens of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Pro Built on twenty years of game lore
Elder Scrolls games have always placed the world's unabashedly bizarre mythology in the forefront, and ESO is no exception. Between quest storylines, hundreds of in-game books, passing NPC dialog, and the landscape itself, ESO presents a world that feels bigger than the player and can be incredibly immersive.
Pro Limited skill bar encourages build variety
There are only six skill slots (five regular and one "ultimate") available at any one time. A character can swap between two equipped weapon sets, making at most 12 total skills available in combat. With well over 100 skills to choose from, finding two characters with exactly the same build is the exception, not the rule.
Pro High build variety keeps PvP interesting
Though "flavors of the month" will arise in any competitive game, ESO's versatile characters and MOBA-like limitation on simultaneous skill availability greatly reward creative builds and counter-building.
Pro Immersive first person play
While the game can be played in third person (which may work better in PvP), there is an option to play in first person view which keeps in tradition of the view found in other Elder Scroll titles. This gives this MMO the feeling of playing Skyrim or Oblivion, which should appeal to those who are fans or familiar. It is also a unique way to play an MMO, which could appeal to those tired of traditional third person view MMOs.
Pro Good single player TES game
With an MMO-ish progression. Also, has great voice acting.
Pro Excellent controller support
Not only is controller support provided, but a combination of elements of the games design (minimal UI, enforced focus on favorite/preferred actions, and a clear vision to design console support in early on) means play with a controller is a great, comfortable experience.
Pro High immersion as minimalist HUD brings focus to action and the world
Minimalist HUD-approach brings focus to action and the world for immersion rather than focus on hotkeys, cooldowns, and other immersion-breaking intrusions
Pro Co-op up to 4 players
The most fun to be had with the game is during four player co-op play. The unlockables and upgrades also keep the player wanting to come back and play just a bit more with their friends.
The co-op is available as local and online.
Pro Individualistic levels
Each level in the game has its own look and design which can keep the gameplay varied thanks to creating a need to explore in order to see what comes next. Ranging from deserts to ice filler terrain, there is no level that looks the same.
Pro Gameplay with a sense of humour
There are several jokes and silly moments throughout the game. All done without speaking any word. This keeps the game lighthearted and amusing thanks to the humor of the creators and how they infused it into the game itself.
Con Fair amount of grinding
There is a good amount of grinding that will need to take place for players to be able to advance past certain bosses.
Con Bugs that appeared in the original XBox title were not fixed for the PC port
There are still bugs and glitches in the game that were in the original XBox version. Even though there were simple fixes for some of these the dev nor publisher bothered to address them.