When comparing Elder Scrolls Online vs EVE Online, the Slant community recommends Elder Scrolls Online for most people. In the question“What are the best MMORPGs on Steam?” Elder Scrolls Online is ranked 3rd while EVE Online is ranked 9th. The most important reason people chose Elder Scrolls Online is:
ESO's character system is based on skill lines; each class provides three. There are *dozens* of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Ranked in these QuestionsQuestion Ranking
Pro Unrestrictive class system
ESO's character system is based on skill lines; each class provides three. There are dozens of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Pro Built on twenty years of game lore
Elder Scrolls games have always placed the world's unabashedly bizarre mythology in the forefront, and ESO is no exception. Between quest storylines, hundreds of in-game books, passing NPC dialog, and the landscape itself, ESO presents a world that feels bigger than the player and can be incredibly immersive.
Pro Limited skill bar encourages build variety
There are only six skill slots (five regular and one "ultimate") available at any one time. A character can swap between two equipped weapon sets, making at most 12 total skills available in combat. With well over 100 skills to choose from, finding two characters with exactly the same build is the exception, not the rule.
Pro High build variety keeps PvP interesting
Though "flavors of the month" will arise in any competitive game, ESO's versatile characters and MOBA-like limitation on simultaneous skill availability greatly reward creative builds and counter-building.
Pro Immersive first person play
While the game can be played in third person (which may work better in PvP), there is an option to play in first person view which keeps in tradition of the view found in other Elder Scroll titles. This gives this MMO the feeling of playing Skyrim or Oblivion, which should appeal to those who are fans or familiar. It is also a unique way to play an MMO, which could appeal to those tired of traditional third person view MMOs.
Pro Good single player TES game
With an MMO-ish progression. Also, has great voice acting.
Pro Excellent controller support
Not only is controller support provided, but a combination of elements of the games design (minimal UI, enforced focus on favorite/preferred actions, and a clear vision to design console support in early on) means play with a controller is a great, comfortable experience.
Pro High immersion as minimalist HUD brings focus to action and the world
Minimalist HUD-approach brings focus to action and the world for immersion rather than focus on hotkeys, cooldowns, and other immersion-breaking intrusions
Pro Real freedom
You can do anything. literally anything. You can become a massive entrepreneur and deal with billions of ISK, set up a pirate base in wormhole space, explore anomalies, build massive ships, become CEO of a player-run industrial corporation. There's tons and tons and tons of stuff. This is likely the most sandboxy of MMO sandboxes.
Pro 360' freedom of movement
Up, down, left and right simply stop having a meaning when it comes to space. Making for a true space simulator in that the controls mimic how objects would behave in a real space environment.
Con On the decline
The player number is about half of what it used to be and continues to decline. The game has been around for 10 years so it's hardly a surprise.
Con Spreadsheets in space
At the very core, that's what it is. You'll be looking at tons of stats, calculating % resistances and DPS. It's a paradise for math savants and economics geeks, but not so much if you just want to blow things up quickly.
The graphics are there, but combat takes place at a few kilometers at least, so you won't be ever seeing your ship and the enemys' at the same time (unless as tiny silhouettes). Which only enhances the feeling that combat is a set of dynamic spreadsheets rather than a real visceral thing.
Con Requires lots of time invested
Because of the open market thing even going out on a quick mission may require you to gear up your ship first, which takes ages as you jump across multiple stations to get the two dozen different modules required to outfit your ship.
EVE feels a lot like a second job sometimes.