When comparing Elder Scrolls Online vs Die Young, the Slant community recommends Elder Scrolls Online for most people. In the question“What are the best adventure games on Steam?” Elder Scrolls Online is ranked 37th while Die Young is ranked 51st. The most important reason people chose Elder Scrolls Online is:
ESO's character system is based on skill lines; each class provides three. There are *dozens* of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
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Pro Unrestrictive class system
ESO's character system is based on skill lines; each class provides three. There are dozens of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Pro Built on twenty years of game lore
Elder Scrolls games have always placed the world's unabashedly bizarre mythology in the forefront, and ESO is no exception. Between quest storylines, hundreds of in-game books, passing NPC dialog, and the landscape itself, ESO presents a world that feels bigger than the player and can be incredibly immersive.
Pro Limited skill bar encourages build variety
There are only six skill slots (five regular and one "ultimate") available at any one time. A character can swap between two equipped weapon sets, making at most 12 total skills available in combat. With well over 100 skills to choose from, finding two characters with exactly the same build is the exception, not the rule.
Pro High build variety keeps PvP interesting
Though "flavors of the month" will arise in any competitive game, ESO's versatile characters and MOBA-like limitation on simultaneous skill availability greatly reward creative builds and counter-building.
Pro Immersive first person play
While the game can be played in third person (which may work better in PvP), there is an option to play in first person view which keeps in tradition of the view found in other Elder Scroll titles. This gives this MMO the feeling of playing Skyrim or Oblivion, which should appeal to those who are fans or familiar. It is also a unique way to play an MMO, which could appeal to those tired of traditional third person view MMOs.
Pro Good single player TES game
With an MMO-ish progression. Also, has great voice acting.
Pro Excellent controller support
Not only is controller support provided, but a combination of elements of the games design (minimal UI, enforced focus on favorite/preferred actions, and a clear vision to design console support in early on) means play with a controller is a great, comfortable experience.
Pro High immersion as minimalist HUD brings focus to action and the world
Minimalist HUD-approach brings focus to action and the world for immersion rather than focus on hotkeys, cooldowns, and other immersion-breaking intrusions
Pro Realistic game mechanics
Developers of Die Young tried to make the protagonist of the game as human as possible. Not only do you have limited health, running and jumping diminishes your stamina, shoes improve your moving speed and weapons immensly increase your chances to survive confrontations.
Pro Great Mediterranean setting
The game is set in a gorgeous Mediterranean island filled with rich history waiting to be explored and pieced together by gathering various information from NPCs or items scattered around.
Pro Interesting story premise
The player plays as a young womand who has been kidnapped and is stranded on this Mediterranean island without knowing how or why. You need to find a way to survive and escape. Curiosity to know more about what happened or what this island is drives the player to explore the island and find more about it and the story of why you were kidnapped.
Pro Enjoyable parkour gameplay
Die Young has lots of parkour that you get to do while exploring the island. The parkour mechanics are really well-done -- the controls are fluid and it's easy to master. The parts of the map that you can grab are easy to notice since they have white paint on them.
Timing is of essence when doing parkour. There are some long-distance jumps where you have to calculate your timing in order to avoid falling to your death.
Pro Lots of side missions
Besides the main storyline, there are quite a lot of fun side missions that can be found while exploring around the island.
Con You have to re-craft tools annoyingly often
The tools you need to fight and craft other tools have limited durability and you need to craft them often. This wouldn't really be an issue since the crafting system is well-done except for the fact that items usually have very little durability and you will often find yourself re-crafting tools which can become annoying in the long run.