When comparing Elder Scrolls Online vs Company of Heroes 2, the Slant community recommends Elder Scrolls Online for most people. In the question“What are the best multiplayer games on Steam?” Elder Scrolls Online is ranked 13th while Company of Heroes 2 is ranked 28th. The most important reason people chose Elder Scrolls Online is:
ESO's character system is based on skill lines; each class provides three. There are *dozens* of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
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Pro Unrestrictive class system
ESO's character system is based on skill lines; each class provides three. There are dozens of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Pro Built on twenty years of game lore
Elder Scrolls games have always placed the world's unabashedly bizarre mythology in the forefront, and ESO is no exception. Between quest storylines, hundreds of in-game books, passing NPC dialog, and the landscape itself, ESO presents a world that feels bigger than the player and can be incredibly immersive.
Pro Limited skill bar encourages build variety
There are only six skill slots (five regular and one "ultimate") available at any one time. A character can swap between two equipped weapon sets, making at most 12 total skills available in combat. With well over 100 skills to choose from, finding two characters with exactly the same build is the exception, not the rule.
Pro High build variety keeps PvP interesting
Though "flavors of the month" will arise in any competitive game, ESO's versatile characters and MOBA-like limitation on simultaneous skill availability greatly reward creative builds and counter-building.
Pro Immersive first person play
While the game can be played in third person (which may work better in PvP), there is an option to play in first person view which keeps in tradition of the view found in other Elder Scroll titles. This gives this MMO the feeling of playing Skyrim or Oblivion, which should appeal to those who are fans or familiar. It is also a unique way to play an MMO, which could appeal to those tired of traditional third person view MMOs.
Pro Good single player TES game
With an MMO-ish progression. Also, has great voice acting.
Pro Excellent controller support
Not only is controller support provided, but a combination of elements of the games design (minimal UI, enforced focus on favorite/preferred actions, and a clear vision to design console support in early on) means play with a controller is a great, comfortable experience.
Pro High immersion as minimalist HUD brings focus to action and the world
Minimalist HUD-approach brings focus to action and the world for immersion rather than focus on hotkeys, cooldowns, and other immersion-breaking intrusions
Pro Great multiplayer
The multiplayer of the game tends to be where the majority of the core experience fun can be seen. With the ability to fight both AI and human adversaries, you command large armies, positioning them in cover and strategic choke points, with the main goal overtaking key economic points to give yourself a military edge. The included Multi-Player contains a plethora of competitive maps, as well as a section of Co-Op maps that are similar to the campaign mode (though not as plentiful).
Pro Top of its class in graphics for an Real-Time Strategy title
While not a huge improvement over the first game in the series, the graphics and art style found in Company of Heroes 2 are still quite astounding for an RTS. The animation quality of each unit is incredibly well polished, with infantry moving with fluid realism, and vehicle movement being heavy and slow. Also, to give an added depth of realism, particle effects and quality are nearly unrivaled, as each mortar blast and each grenade detonation casts large chunks of earth into the air in a billowing cascade of terrain destruction, leaving large craters in the ground. Adding greatly to this is the equally gratifying smoke and spark effects one can see when a tank fires a round from its gun, or when bullets ricochet off armored vehicles. While the gameplay in COH2 is second-to-none, the great graphical fidelity adds an immersive aspect that has yet to be matched.
Pro Focuses more on smart planning rather than brute force
Company of Heroes 2 is an RTS that focuses more on smart decision making of micro-unit control over macro-control and actions per minute. Players will most likely have fewer units under their command during the beginning of each match, making strategic and tactical placement of each unit necessary, rather than focusing on training many units and attacking head-on. This allows for more deep strategic gameplay to take front and center, as players will need to think aggressively and quickly, keeping units in cover and finding defensible positions, as the loss of even a single unit can turn the tide of a battle.
Pro Tons of replayability thanks to Downloadable Content
While DLC has the potential to introduce imbalance, with purchased items that give advantage, so far Company of Heroes 2 has not had this issue. New campaigns, featuring other allied nations, as well as different commanders with their own powerful abilities are proudly highlighted through this additional content. This allows the player base to have more to do and see, added increased longevity into an already brilliant addition to the Company of Heroes franchise.
Pro Control large amount of units
Upped from the original game the player is able to control up to 135 units, which is quite a lot of micromanagement for those that are interested.
Con Poor quality cutscenes
The cutscenes, while not animated with the in game engine, look pretty abysmal. The animation and graphical quality of each cutscene is immersion-breaking and can take the player out of the game in an instant.
Con Gameplay can be quite hectic
Some missions can require the player to control up to 135 units at once, on three separate fronts , which can be difficult to manage. While not completely unmanageable, this is something to consider for those that want something a bit more simplistic out of their RTS.
Con Flame weapons feel over powered
When facing off against units or vehicles that use flame weapons, infantry units can be killed almost immediately. The sheer attack speed and ferocity of these flame-based weapons can reduce a player's fighting force to zero. This is especially notable with vehicles that use flamethrowers, as they can roll in from the Fog of War and overwhelm infantry in an instant, leaving players with the feeling that these weapons are overpowered.