When comparing Sony SmartEyeglass vs Seebright Wave, the Slant community recommends Sony SmartEyeglass for most people. In the question“What are the best smart glasses?” Sony SmartEyeglass is ranked 1st while Seebright Wave is ranked 10th. The most important reason people chose Sony SmartEyeglass is:
The device uses a see-through screen allowing information to be displayed in the wearers general view instead of on the side. Currently the display is capable of displaying information in a monochrome green color at 419x138 pixels, 15 frames per second and up to 1000cd/m2 brightness.
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Pros
Pro Uses a see-through screen to display information in general view
The device uses a see-through screen allowing information to be displayed in the wearers general view instead of on the side. Currently the display is capable of displaying information in a monochrome green color at 419x138 pixels, 15 frames per second and up to 1000cd/m2 brightness.
Pro Ambient light sensor adjusts brightness
Pro Built-in 3MP camera w/ video support
It's possible to take 3MP still photos and videos at 15fps without sound.
Pro Wired external battery pack has a microphone, a touchpad and power, navigation and camera buttons
Pro Bluetooth and WiFi connectivity
The device is capable of Bluetooth v3.0 and WiFi 802.11b/g/n connectivity.
Pro Embedded 3 megapixel camera
Pro Built-in accelerometer, gyroscope & electronic compass
Pro Affordable
While no final cost figures are available yet, the most expensive components (CPU, GPU, display, camera) are absent - these will be provided through a smartphone which will be mounted in the Wave. This allows the Wave to attain an affordable pricepoint when compared to other smartglasses.
The Kickstarter campaign was priced around $150, however typically retail prices are higher than Kickstarter prices.
Cons
Con Bulky frame
Makes the wearable obtrusive.
Con External battery pack is a hassle
Con Smartphone powered
A smartphone needs to be inserted into the Wave for it to function. The CPU, GPU, display and camera of the phone will be used to provide most of the functions of the Wave. This provides certain limitations however - the display of a smartphone isn't designed for AR or VR, and current implementations can't take advantage of the display's full resolution (edges will be cut off and warped to provide the field of view required by the eyepieces). Processing power and battery life will be limited by the phone as well - even the highest end current smartphones have trouble sometimes keeping up with the current VR solutions. This could be solved in part by new mobile CPUs and GPUs that will be available by 2017, such as the Snapdragon 821.
Con Not launching until 2017
The Innovator Edition is expected to launch in 2017, however this will be intended for developers. There is no date for expected consumer versions yet.