When comparing CastAR vs Seebright Wave, the Slant community recommends CastAR for most people. In the question“What are the best smart glasses?” CastAR is ranked 7th while Seebright Wave is ranked 10th. The most important reason people chose CastAR is:
In addition to augmented reality (overlaying digital elements over the real world) and virtual reality (fully digital experience), CastAR is introducing projection reality in a new way. Projection reality projects light onto reflective surfaces and back to a sensor. The projection actually appears to be in the real-world as that is where the light is coming from. It appears like a hologram, except its only visible to you.
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Pros
Pro Projection reality
In addition to augmented reality (overlaying digital elements over the real world) and virtual reality (fully digital experience), CastAR is introducing projection reality in a new way. Projection reality projects light onto reflective surfaces and back to a sensor. The projection actually appears to be in the real-world as that is where the light is coming from. It appears like a hologram, except its only visible to you.
Pro Reduced nausea in VR mode
The quick response time (8.3ms) and 120Hz refresh rate combined with accurate tracking (to 0.07mm) make for a much less nauseating experience than some other VR solutions. Nausea is at least in part caused by a delay between physical movement and interpreted movement (your body has calibrated itself to a very specific delay from when you move your head to when your view is different. VR has some delay, which extends this delay and confuses the brain).
Pro Affordable
While no final cost figures are available yet, the most expensive components (CPU, GPU, display, camera) are absent - these will be provided through a smartphone which will be mounted in the Wave. This allows the Wave to attain an affordable pricepoint when compared to other smartglasses.
The Kickstarter campaign was priced around $150, however typically retail prices are higher than Kickstarter prices.
Cons
Con Not available yet
This is currently expected to launch sometime in 2017.
Con Smartphone powered
A smartphone needs to be inserted into the Wave for it to function. The CPU, GPU, display and camera of the phone will be used to provide most of the functions of the Wave. This provides certain limitations however - the display of a smartphone isn't designed for AR or VR, and current implementations can't take advantage of the display's full resolution (edges will be cut off and warped to provide the field of view required by the eyepieces). Processing power and battery life will be limited by the phone as well - even the highest end current smartphones have trouble sometimes keeping up with the current VR solutions. This could be solved in part by new mobile CPUs and GPUs that will be available by 2017, such as the Snapdragon 821.
Con Not launching until 2017
The Innovator Edition is expected to launch in 2017, however this will be intended for developers. There is no date for expected consumer versions yet.
