When comparing Darknet vs Strike Suit Zero, the Slant community recommends Strike Suit Zero for most people. In the question“What are the best Oculus Rift games?” Strike Suit Zero is ranked 32nd while Darknet is ranked 44th. The most important reason people chose Strike Suit Zero is:
SSZ has a fast-paced, skill-based combat system that requires managing speed, position and weapons of the Strike Suit while keeping track of a large number of enemies. Getting rid of a certain number of enemies will transform the agile fighter into a powerful all-killing machine. There are a few levels in the beginning and the middle of the game that require piloting a typical fighter that help illustrate the power of the Suit as well as function as a welcome change of pace.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Cyberpunk hacker themed world & gameplay
The player is put in to the shoes of a hacker that's tasked with breaking into computer systems.
Pro Designed specifically for the Oculus Rift
Unlike many other games, this one was built ground up for a head mounted display instead of adapted for it. As such the user interface and control scheme are well optimised for the Oculus Rift.
Pro Excellent space combat
SSZ has a fast-paced, skill-based combat system that requires managing speed, position and weapons of the Strike Suit while keeping track of a large number of enemies. Getting rid of a certain number of enemies will transform the agile fighter into a powerful all-killing machine. There are a few levels in the beginning and the middle of the game that require piloting a typical fighter that help illustrate the power of the Suit as well as function as a welcome change of pace.
Cons
Con Short
Game is currently under ten minutes long.
Con Not a lot in the form of storytelling
The story is full of cliches, often heavy handed and ultimately insignificant.
Con VR support for Oculus DK1 only
There are no plans announced to support anything beyond DK1.
Con Lacking gameplay variety
There is little variety to be found in the form of enemies and missions.