When comparing InMind VR vs Catlateral Damage, the Slant community recommends Catlateral Damage for most people. In the question“What are the best VR games on Steam?” Catlateral Damage is ranked 32nd while InMind VR is ranked 58th. The most important reason people chose Catlateral Damage is:
The gameplay is centered around being in a cats shoes, knocking objects off of shelves and other areas. This can be quite fun to basically role play as a cat at its worst.
Specs
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Pros
Pro Built specifically with a VR headset in mind
Unlike many other games, this one was built ground up for a head mounted display instead of adapted for it. As such the user interface and control scheme are well optimised for the Oculus Rift.
Pro Does not require any additional controllers
All interaction in the game are done using the headset. Head gestures are used to interact with the user interface and aiming is done by looking at the target.
Pro No VR sickness
The game creates a frame of reference for the player by having his avatar be stationary. That helps avoid motion sickness commonly induced by the dissociative feeling created when the avatar is moving and the player himself is stationary.
Pro Free
The game is available completely for free.
Pro Runs smooth
No lag, excellent, non-jittery head tracking.
Pro Fun to pretend to be a cat
The gameplay is centered around being in a cats shoes, knocking objects off of shelves and other areas. This can be quite fun to basically role play as a cat at its worst.
Pro Good for letting out your anger
You knocking everything you want to the ground by making the motions in real life. It's a great way to let out your anger.
Pro Longevity through procedural generation
Each level is procedurally generated, while each level will maintain its overall theme there will be minor changes to the setup that allows for an experience that will be slightly different upon each playthrough. This allows for the games levels to stay fresh due to never being exactly the same.
Pro Choice of gameplay modes
There is a free play mode called Litterbox Mode, where there is no time limit, you just choose which level to play, to then free roam and do as you like, much like a sandbox experience. Then there is the objective mode, where you are given a time limit in order to knock off a certain amount of objects within. There will also be optional objectives given, which can make for a more intense experience when trying to complete them all at once.
Having these two modes allows for a good balance of hectic gameplay as well as free form having fun by messing around gameplay.
Cons
Con Short
The experience is less than 10 minutes long.
Con Gameplay is a little barebones
It's a shooter on rails where the only action is looking at brightly coloured neurones.
Con VR controls are not precise
When using the same amount of force to swing your arm holding the controller in order to knock off objects in the game, there can be a variety of outcomes. This is due to incorrect balancing of controls, as the same amount of force in a swing should result in the same amount of force being used in game, problem being that it does not, sometimes objects will go flying, other times they will barely move.
Con No difference in cats other than looks
It would have been interesting to see each cat have their own special ability, sadly there is no difference between them other than looks.
Con Gameplay gets stale fast
While from the outset it can be fun knocking objects over, after a while this does get stale as there is little lasting appeal to the mechanics themselves.