When comparing InMind VR vs Out of Ammo, the Slant community recommends Out of Ammo for most people. In the question“What are the best VR games on Steam?” Out of Ammo is ranked 53rd while InMind VR is ranked 58th. The most important reason people chose Out of Ammo is:
The in game settings allow for adjustment of the graphical settings allowing the player to fine tune the looks and performance of the game to their personal preference or limitations of their rig.
Specs
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Pros
Pro Built specifically with a VR headset in mind
Unlike many other games, this one was built ground up for a head mounted display instead of adapted for it. As such the user interface and control scheme are well optimised for the Oculus Rift.
Pro Does not require any additional controllers
All interaction in the game are done using the headset. Head gestures are used to interact with the user interface and aiming is done by looking at the target.
Pro No VR sickness
The game creates a frame of reference for the player by having his avatar be stationary. That helps avoid motion sickness commonly induced by the dissociative feeling created when the avatar is moving and the player himself is stationary.
Pro Free
The game is available completely for free.
Pro Runs smooth
No lag, excellent, non-jittery head tracking.
Pro Video rendering/detail/performance options
The in game settings allow for adjustment of the graphical settings allowing the player to fine tune the looks and performance of the game to their personal preference or limitations of their rig.
Pro Full weapon interaction based on motion controls in FPS mode
Fighting with weapons in the game you mimic the actual motions of using those weapons, making for a more realistic experience. On top of this that weapon reacts accordingly when being used against your opponents.
Pro Immersive hybrid RTS / FPS base defense gameplay
You are placed on the battlefield to fight amongst your troops, making for a very immersive experience. While the gameplay itself is nothing new, a basic base defense game, playing on the field in VR makes for a new experience in the genre that has yet to be done before.
Cons
Con Short
The experience is less than 10 minutes long.
Con Gameplay is a little barebones
It's a shooter on rails where the only action is looking at brightly coloured neurones.
Con Little gameplay customization beyond video options and level selection
Not much can be adjusted for the game other than graphical settings. There are no modes of play to choose from, making for a very singular experience that can not be changed. once the player gets tired of what is on offer, there is nothing else to move on to.
Con No discrete difficulty options
The difficulty is static, there is no way to adjust it currently meaning one difficulty setting that may be too tough or easy for some.