When comparing InMind VR vs Legend of Dungeon, the Slant community recommends Legend of Dungeon for most people. In the question“What are the best Oculus Rift games?” Legend of Dungeon is ranked 16th while InMind VR is ranked 49th. The most important reason people chose Legend of Dungeon is:
Since the player is not controlling an avatar from the first person, but instead is detached from what is happening within the world, there is no risk of motion sickness.
Specs
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Pros
Pro Built specifically with a VR headset in mind
Unlike many other games, this one was built ground up for a head mounted display instead of adapted for it. As such the user interface and control scheme are well optimised for the Oculus Rift.
Pro Does not require any additional controllers
All interaction in the game are done using the headset. Head gestures are used to interact with the user interface and aiming is done by looking at the target.
Pro No VR sickness
The game creates a frame of reference for the player by having his avatar be stationary. That helps avoid motion sickness commonly induced by the dissociative feeling created when the avatar is moving and the player himself is stationary.
Pro Free
The game is available completely for free.
Pro Runs smooth
No lag, excellent, non-jittery head tracking.
Pro No VR sickness
Since the player is not controlling an avatar from the first person, but instead is detached from what is happening within the world, there is no risk of motion sickness.
Pro Randomised mayhem adds lots of replayability
As is par for the course in roguelikes, everything in the game is randomised. Items, weapons, buffs and enemies are different with each play through and levels are procedurally generated adding to the replayability of the game considerably.
Pro Couch co-op
The game supports up to four-player local co-op.
Pro Great sound design
Cons
Con Short
The experience is less than 10 minutes long.
Con Gameplay is a little barebones
It's a shooter on rails where the only action is looking at brightly coloured neurones.
Con Difficult to use inventory system
The inventory requires scrolling through a single line of items. That process can be tedious on its own, but becomes even more frustrating since that makes the inventory almost impossible to use during combat because the game doesn't pause while the inventory is browsed.
Con Simplistic combat mechanic
The combat consists of walking up to an enemy and pressing the attack button to swing whatever weapon is currently in hand or long-pressing it to charge up a cleave attack. That's it.