When comparing InMind VR vs Receiver VR, the Slant community recommends InMind VR for most people. In the question“What are the best Oculus Rift games?” InMind VR is ranked 49th while Receiver VR is ranked 50th. The most important reason people chose InMind VR is:
Unlike many other games, this one was built ground up for a head mounted display instead of adapted for it. As such the user interface and control scheme are well optimised for the Oculus Rift.
Specs
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Pros
Pro Built specifically with a VR headset in mind
Unlike many other games, this one was built ground up for a head mounted display instead of adapted for it. As such the user interface and control scheme are well optimised for the Oculus Rift.
Pro Does not require any additional controllers
All interaction in the game are done using the headset. Head gestures are used to interact with the user interface and aiming is done by looking at the target.
Pro No VR sickness
The game creates a frame of reference for the player by having his avatar be stationary. That helps avoid motion sickness commonly induced by the dissociative feeling created when the avatar is moving and the player himself is stationary.
Pro Free
The game is available completely for free.
Pro Runs smooth
No lag, excellent, non-jittery head tracking.
Pro Randomized world
Elements within the world such as enemy positions, item locations, gun state, world layout is randomized, making each playthrough different.
Pro Permadeath
There are no checkpoint or saves. Once the player is killed, he has to start over.
Pro Unique hyper-realistic gun simulation
The game asks the player to manipulate each part of the gun independently. Thus, before being able to shoot a gun, it has to be holstered, the magazine has to be removed, each bullet has to be slid into the magazine individually, the magazine has to be put back in, the safety has to be turned off, the slide lock has to be released and the hammer has to be pulled back.
Cons
Con Short
The experience is less than 10 minutes long.
Con Gameplay is a little barebones
It's a shooter on rails where the only action is looking at brightly coloured neurones.
Con Mostly just a proof of concept
The game was made within a week as part of a game jam. The developers built the game on 3 central ideas - gun handling mechanics, randomized levels, and unordered storytelling. As such, the game is lacks polish or purpose.