When comparing Dying Light vs Legend of Dungeon, the Slant community recommends Dying Light for most people. In the question“What are the best Oculus Rift games?” Dying Light is ranked 11th while Legend of Dungeon is ranked 16th. The most important reason people chose Dying Light is:
The main protagonist is capable of scaling buildings, jumping over obstacles and vaulting over zombies with ease making traversing the open world city a lot more enjoyable.
Specs
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Pros
Pro Fluid parkour movement
The main protagonist is capable of scaling buildings, jumping over obstacles and vaulting over zombies with ease making traversing the open world city a lot more enjoyable.
Pro Expansive weapon-crafting system
There are blueprints found throughout the gameworld that can be used to modify existing weapons in a wide variety of ways by adding various elements to them and creating weapons such as enemy seeking grenades, exploding throwing stars, and makeshift bats with nails through them.
Pro Satisfying combat
The combat is impactful, visceral and offers a great deal of variety in terms of available weapons and different enemy types. It presents a reasonable amount of challenge that is rewarding to overcome and offers multiple ways of emerging victorious in each encounter.
Pro Enjoyable co-operative multiplayer
Dying light features up to four player LAN and online co-op.
Pro Rewarding side-missions
There's a wide variety of side-quests and a large chunk of them are multi-part adventures with great storytelling.
Pro No VR sickness
Since the player is not controlling an avatar from the first person, but instead is detached from what is happening within the world, there is no risk of motion sickness.
Pro Randomised mayhem adds lots of replayability
As is par for the course in roguelikes, everything in the game is randomised. Items, weapons, buffs and enemies are different with each play through and levels are procedurally generated adding to the replayability of the game considerably.
Pro Couch co-op
The game supports up to four-player local co-op.
Pro Great sound design
Cons
Con Poor VR UI
Things such as subtitles, instructions, menus, prompts, etc are hard to see clearly.
Con VR has a downgraded visual experience
VR version of the game is low fidelity and introduces visual glitches that the standard version doesn't have.
Con Poor plot and characters
The story is nothing new with many elements that are too familiar at this point. A Reluctant hero and a cold government agent mixed with a plot that can bee seen from miles away points to a lack of imagination while trying to create a game for the masses.
Con Poor multithreading
Sadly Dying Light does not do multi-threading very well which results in low framerates. For a modern game that is to be played on consoles with 8 cores or PCs that also have multiple cores, to not take advantage of proper multi-threading is pretty mind boggling. Really it just comes down to laziness, something that is not new to Techland and their poorly optimized ports.
Con Enabling VR support isn't straightforward
Enabling VR support requires editing config files. Instructions can be found here.
Con VR may cause motion sickness
In addition to some minor persistence issues, there are some sensory information mismatch issues created by the in-game characters movements and players stationary position that can easily induce nausea. The issue is a lot more prominent during cut-scenes that take the control away from the player completely.
Con Difficult to use inventory system
The inventory requires scrolling through a single line of items. That process can be tedious on its own, but becomes even more frustrating since that makes the inventory almost impossible to use during combat because the game doesn't pause while the inventory is browsed.
Con Simplistic combat mechanic
The combat consists of walking up to an enemy and pressing the attack button to swing whatever weapon is currently in hand or long-pressing it to charge up a cleave attack. That's it.