When comparing Dying Light vs Out There: Ω Edition, the Slant community recommends Dying Light for most people. In the question“What are the best games on Linux?” Dying Light is ranked 66th while Out There: Ω Edition is ranked 117th. The most important reason people chose Dying Light is:
The main protagonist is capable of scaling buildings, jumping over obstacles and vaulting over zombies with ease making traversing the open world city a lot more enjoyable.
Specs
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Pros
Pro Fluid parkour movement
The main protagonist is capable of scaling buildings, jumping over obstacles and vaulting over zombies with ease making traversing the open world city a lot more enjoyable.
Pro Expansive weapon-crafting system
There are blueprints found throughout the gameworld that can be used to modify existing weapons in a wide variety of ways by adding various elements to them and creating weapons such as enemy seeking grenades, exploding throwing stars, and makeshift bats with nails through them.
Pro Satisfying combat
The combat is impactful, visceral and offers a great deal of variety in terms of available weapons and different enemy types. It presents a reasonable amount of challenge that is rewarding to overcome and offers multiple ways of emerging victorious in each encounter.
Pro Enjoyable co-operative multiplayer
Dying light features up to four player LAN and online co-op.
Pro Rewarding side-missions
There's a wide variety of side-quests and a large chunk of them are multi-part adventures with great storytelling.
Pro Non complicated resource management
Out There's gameplay revolves around resource management, what the player can find and how they utilize it. It is quite a tight rope of choices that makes for a many "biting your nails" scenarios. Should one venture down to a planet for resources to craft new alien technologies or repair equipment and the ship, risking their fuel and air, or should the venture forward to a new system to try and find more fuel rich planets?
Thee great aspect about all of this resource management is that it is a pretty streamlined system, no weapons or crew to worry about, just fuel air and equipment/ship.
Pro Fantastic music
The music in game fits so well with the atmosphere, giving a very lonely yet somewhat hopeful feel. Created by composer Siddhartha Barnhoorn (The Stanley Parable) one knows quality is rightfully behind the whole score.
Pro Choose your own adventure aspects
Out There has many similarities to a choose your own adventure book where many choices end with a story and particular situation to each that can not be guessed or assumed before the choice is taken. So no game ever has the same outcomes to any particular choice within, which makes for a new adventure each playthrough.
The Omega edition has new voicework to go along with these stories behind each choice, which ads another level of immersion, which is nice. With over 350 unique texts, there is quite a bit to see before they become too repetitive.
Cons
Con Poor VR UI
Things such as subtitles, instructions, menus, prompts, etc are hard to see clearly.
Con VR has a downgraded visual experience
VR version of the game is low fidelity and introduces visual glitches that the standard version doesn't have.
Con Poor plot and characters
The story is nothing new with many elements that are too familiar at this point. A Reluctant hero and a cold government agent mixed with a plot that can bee seen from miles away points to a lack of imagination while trying to create a game for the masses.
Con Poor multithreading
Sadly Dying Light does not do multi-threading very well which results in low framerates. For a modern game that is to be played on consoles with 8 cores or PCs that also have multiple cores, to not take advantage of proper multi-threading is pretty mind boggling. Really it just comes down to laziness, something that is not new to Techland and their poorly optimized ports.
Con Enabling VR support isn't straightforward
Enabling VR support requires editing config files. Instructions can be found here.
Con VR may cause motion sickness
In addition to some minor persistence issues, there are some sensory information mismatch issues created by the in-game characters movements and players stationary position that can easily induce nausea. The issue is a lot more prominent during cut-scenes that take the control away from the player completely.
Con Completely random
Being that the whole game is completely random, some sessions will not turn out that great. Many times there is the unavoidable bad luck that will make the player run out of fuel or air. Sure there may have been a choice the player should not have made, but really, there is no way to really know.