When comparing GRID Autosport vs Vanishing Realms, the Slant community recommends Vanishing Realms for most people. In the question“What are the best VR games on Steam?” Vanishing Realms is ranked 3rd while GRID Autosport is ranked 23rd. The most important reason people chose Vanishing Realms is:
The whole game has been designed from the ground up to be played with motion controls that allow for immersive movements, making it one of the best Vive games currently available. You can swing your hand to swing a sword, raise your arm to block with a shield, move to hide behind a column when having arrows fired at you. Everything feels natural and intuitive. Benefit being, it allows for the player to instinctively react through movement while playing, which makes for an experience not many have had with a video game to date.
Ranked in these QuestionsQuestion Ranking
Pro Well-balanced sim-cadey handling
Handling a car in Autosport is both streamlined and forgiving enough to make it approachable, yet complicated enough to give players a bit of a challenge. The game also avoids the issue GRID 2 had of having the same one-size-fits-all steering.
Pro Detailed damage model
In addition to traditional bumps, hits and crashes that will damage the car and make it more difficult to drive in way that depends on the damaged part, there's also wear and tear to worry about. For example, over-revving and shifting early will wear the gearbox quicker and late breaking will damage the brakes.
Pro Has a good variety of game types
Autosport has 5 game types - Touring, Endurance, Open Wheel, Tuner, and Street with additional game modes available through DLC. Each type has a different handling model and different cars.
Pro No VR sickness
Since the player and the character are stationary with the vehicle creating a frame of reference, much of the issues with motion sickness are avoided.
Pro Highly immersive and polished VR gameplay
The whole game has been designed from the ground up to be played with motion controls that allow for immersive movements, making it one of the best Vive games currently available. You can swing your hand to swing a sword, raise your arm to block with a shield, move to hide behind a column when having arrows fired at you. Everything feels natural and intuitive.
Benefit being, it allows for the player to instinctively react through movement while playing, which makes for an experience not many have had with a video game to date.
Pro Intuitive inventory system that is fun to use
Storing and using ones inventory is pretty simple to grasp as there is a virtual tool belt like area when you look down. From this items can be placed to be stored for later use, or equipped at that moment for use. This works through the use of the triggers on the controllers and placement of ones hands, while it may be tricky at first, once the player gets accustomed to the 3D spacing of where their actual hands should be, it all comes very naturally and is a great solution on how to handle items and inventory in a VR game.
Pro Graphically a AAA experience
A good way to describe the looks would be, kid friendly with a cartoonish oriented design that has a clear and professional look. It offers a good amount of detail with good lighting effects, shadows as well as clean textures making it one of the best looking VR games. While not based in any sense of realism, they allow for a comforting and inviting experience that can appeal to anyone while still having enough detail and polish in order to present a game that easily fits in with any AAA title to date.
Pro Works great with room scale
While no one will have enough room in order to completely traverse the game in full, once the player is in an area they want to explore, the immediate surroundings are easily navigated by walking or running around. It works quite well and feels natural, which adds to the immersive experience of the game.
Con Uneven graphical fidelity
Some textures are considerably higher quality than others. For example, the cockpit is really low-res, so much so that the needles don't even move, giving a feeling of an unpolished product.
Con Menus are not in VR, so you have to take off the Rift after each race
Menus are not in VR, so you have to take off the Rift after each race
Con VR support is experimental
As the support is only experimental changing certain settings in-game may crash the game.
Con Unlicensed cars
Con The less room in ones house, the more restricting the game can feel
This game requires a certain amount of free space when playing, and has been set up in that there is a way to maneuver in game, even when having little space in ones house. This of course comes with the caveat that the game itself will feel restricted in that movement will not feel natural. There is a work around for this of course called the blink system, where players point to where they want to move in a level, to the teleport there, but this does not feel as natural as actually moving there by walking.
Con Not finished yet
The game is in early access with only two levels available for play so far. While this does give a good sense of what will be available when finished, there is always the risk that the game will get abandoned or release with many bugs. There is never a guarantee with early access, which means the buyer should beware.