When comparing GRID Autosport vs Audioshield, the Slant community recommends GRID Autosport for most people. In the question“What are the best VR games on Steam?” GRID Autosport is ranked 18th while Audioshield is ranked 35th. The most important reason people chose GRID Autosport is:
Handling a car in Autosport is both streamlined and forgiving enough to make it approachable, yet complicated enough to give players a bit of a challenge. The game also avoids the issue GRID 2 had of having the same one-size-fits-all steering.
Specs
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Pros
Pro Well-balanced sim-cadey handling
Handling a car in Autosport is both streamlined and forgiving enough to make it approachable, yet complicated enough to give players a bit of a challenge. The game also avoids the issue GRID 2 had of having the same one-size-fits-all steering.
Pro Detailed damage model
In addition to traditional bumps, hits and crashes that will damage the car and make it more difficult to drive in way that depends on the damaged part, there's also wear and tear to worry about. For example, over-revving and shifting early will wear the gearbox quicker and late breaking will damage the brakes.
Pro Has a good variety of game types
Autosport has 5 game types - Touring, Endurance, Open Wheel, Tuner, and Street with additional game modes available through DLC. Each type has a different handling model and different cars.
Pro No VR sickness
Since the player and the character are stationary with the vehicle creating a frame of reference, much of the issues with motion sickness are avoided.
Pro Ability to use your own music
You use your own music for the game in order to create the rhythm and difficulty of the gameplay. This means an infinite amount of stages to play on being that each is different due to the rhythm of a song.
Pro Users will work up a sweat
Especially with fast paced songs, you move a lot and quickly so you can work up a sweat quite easily. Much like boxing where you keep your hands up at all times, your hands will never dip below your waist for this game, while that may not sound too difficult, in all actuality keeping ones arms and hands up for extended periods of time can be quite exhausting, usually pretty quickly. Being that you will be constantly swinging your arms while keeping them up, this adds to the exertion you will experience. While it may not be the point of the game, it will allow for quite a workout.
Pro Works with Soundcloud
On top of being able to use your own local music there is built in support for Soundcloud, which makes for an easy built in way to select tracks online.
Pro Detailed leaderboards
Each and every song played in the game by its users will have a leaderboard listing for that song. Even if no one else ever uses that song. This makes for an insurmountable amount of tracks to play and compete in, making for an endless experience for those interested in competing on the leaderboards.
Cons
Con Uneven graphical fidelity
Some textures are considerably higher quality than others. For example, the cockpit is really low-res, so much so that the needles don't even move, giving a feeling of an unpolished product.
Con Menus are not in VR, so you have to take off the Rift after each race
Menus are not in VR, so you have to take off the Rift after each race
Con VR support is experimental
As the support is only experimental changing certain settings in-game may crash the game.
Con Unlicensed cars
Con Music and orbs only have a slight connection
The game has a hard time actually detecting relevant rhythms in most songs. So you cannot hits orbs in synchrony with the base of a song, which detracts from being considered any type of rhythm based gameplay.
Con Unclear menu system
Things such as song difficulty or types of shields are not explained in the menus, leaving the player guessing as to what they do. This makes for an experience where you just need to learn as you play to eventually figure it out.