When comparing GRID Autosport vs Project CARS, the Slant community recommends GRID Autosport for most people. In the question“What are the best Oculus Rift games?” GRID Autosport is ranked 8th while Project CARS is ranked 15th. The most important reason people chose GRID Autosport is:
Handling a car in Autosport is both streamlined and forgiving enough to make it approachable, yet complicated enough to give players a bit of a challenge. The game also avoids the issue GRID 2 had of having the same one-size-fits-all steering.
Specs
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Pros
Pro Well-balanced sim-cadey handling
Handling a car in Autosport is both streamlined and forgiving enough to make it approachable, yet complicated enough to give players a bit of a challenge. The game also avoids the issue GRID 2 had of having the same one-size-fits-all steering.
Pro Detailed damage model
In addition to traditional bumps, hits and crashes that will damage the car and make it more difficult to drive in way that depends on the damaged part, there's also wear and tear to worry about. For example, over-revving and shifting early will wear the gearbox quicker and late breaking will damage the brakes.
Pro Has a good variety of game types
Autosport has 5 game types - Touring, Endurance, Open Wheel, Tuner, and Street with additional game modes available through DLC. Each type has a different handling model and different cars.
Pro No VR sickness
Since the player and the character are stationary with the vehicle creating a frame of reference, much of the issues with motion sickness are avoided.
Pro No VR sickness
Since the player and the character are stationary with the vehicle creating a frame of reference, much of the issues with motion sickness are avoided.
Pro Accessible to non sim players
While Project Cars is a hardcore racing sim, it still stays accessible for unfamiliar players through easy to understand design.
Pro Simple VR setup
The game auto-detects Oculus Rift, making setup a breeze.
Pro Finely tuned AI
Users can set what kind of AI they will be racing against each race, allowing you to make the game easier or harder if you wish.
Cons
Con Uneven graphical fidelity
Some textures are considerably higher quality than others. For example, the cockpit is really low-res, so much so that the needles don't even move, giving a feeling of an unpolished product.
Con Menus are not in VR, so you have to take off the Rift after each race
Menus are not in VR, so you have to take off the Rift after each race
Con VR support is experimental
As the support is only experimental changing certain settings in-game may crash the game.
Con Unlicensed cars
Con Horrible optimization for AMD
For those that use and AMD CPU or GPU the performance is way below optimal with AMD performance at about half of what Nvidia and Intel chips are seeing.
Con Menus don't work on Occulus
Users are unable to control the menu in Occulus as the menus do not show, some workarounds are to close one eye to see if you can see a menu or use a tool to broadcast the Occulus image to ones monitor. Either way this can be a frustrating experience and needs to be worked out.
Con Buggy gameplay
Even though the game is fully released and out of early access it is still filled with bugs and balancing issues. From strange physics to graphics that flicker, the game has the appearance of a rushed product that was not ready for release.
Con AI can vary wildly
Even though the player can preset the AI before a race, the AI can still behave in strange manners, some drivers being really aggressive while others too passive. It is a strange mix that can make for some uneven racing.