When comparing Strike Suit Zero vs Xenonauts, the Slant community recommends Xenonauts for most people. In the question“What are the best Kickstarter games on Steam?” Xenonauts is ranked 16th while Strike Suit Zero is ranked 21st. The most important reason people chose Xenonauts is:
This game goes back to the original roots the UFO: Enemy Unknown, as the whole X-com franchise should, and raised it to another level. Without a doubt this is the best "X-com" type of game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Excellent space combat
SSZ has a fast-paced, skill-based combat system that requires managing speed, position and weapons of the Strike Suit while keeping track of a large number of enemies. Getting rid of a certain number of enemies will transform the agile fighter into a powerful all-killing machine. There are a few levels in the beginning and the middle of the game that require piloting a typical fighter that help illustrate the power of the Suit as well as function as a welcome change of pace.
Pro Back to the roots: The original UFO: Enemy Unknown
This game goes back to the original roots the UFO: Enemy Unknown, as the whole X-com franchise should, and raised it to another level.
Without a doubt this is the best "X-com" type of game.
Pro Spiritual successor to original X-Com franchise
Xenonauts took its inspiration from the original X-Com game, giving fans a new game in similar style but expanded on the finer details of the game to give an even more deep experience. This should appeal to those familiar with X-Com as well as those looking for a fun yet deep strategy game.
Cons
Con Not a lot in the form of storytelling
The story is full of cliches, often heavy handed and ultimately insignificant.
Con VR support for Oculus DK1 only
There are no plans announced to support anything beyond DK1.
Con Lacking gameplay variety
There is little variety to be found in the form of enemies and missions.
Con Can be difficult for newcomers of the genre
There is no in-game tutorial and there is only an online manual for the game, which means users who are not familiar with this game type and what is expected in play may have a difficult time learning all of the ins and outs. Online video tutorials may help as well, but of course this is all time spent not playing the game n order to learn its mechanics, which some people may not enjoy or have the time for.
Con Lack of additional animation and more original ideas
Seems like they copied all the mainstream ideas from original UFO: Enemy Unknown, and added up some of their own which do not reflect well, like mechanized enemy units, instead of implementing original Snakeman and Muton species.
Game also lack a possibility of taking back fallen continents with some kind of anti-infiltrator missions.