When comparing Strike Suit Zero vs AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome, the Slant community recommends AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome for most people. In the question“What are the best Oculus Rift games?” AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome is ranked 20th while Strike Suit Zero is ranked 32nd. The most important reason people chose AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome is:
The maps in this game are one of a kind, and look great! The buildings themselves are basic enough, but the surrounding scenery looks very futuristic which makes the game look great as you're freefalling.
Specs
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Pros
Pro Excellent space combat
SSZ has a fast-paced, skill-based combat system that requires managing speed, position and weapons of the Strike Suit while keeping track of a large number of enemies. Getting rid of a certain number of enemies will transform the agile fighter into a powerful all-killing machine. There are a few levels in the beginning and the middle of the game that require piloting a typical fighter that help illustrate the power of the Suit as well as function as a welcome change of pace.
Pro Unique maps and artstyle
The maps in this game are one of a kind, and look great! The buildings themselves are basic enough, but the surrounding scenery looks very futuristic which makes the game look great as you're freefalling.
Pro VR creates a feeling of weightlessness
While there's some risk of the game inducing fear of heights, most people experience a feeling of ease while moving through the air.
Pro Great soundtrack
The game has an energetic soundtrack that keeps the player motivated.
Cons
Con Not a lot in the form of storytelling
The story is full of cliches, often heavy handed and ultimately insignificant.
Con VR support for Oculus DK1 only
There are no plans announced to support anything beyond DK1.
Con Lacking gameplay variety
There is little variety to be found in the form of enemies and missions.
Con Slightly too repetitive
The gameplay mechanic consists of avoiding obstacles while falling off buildings and getting more points for riskier maneuvers. It doesn't really change much throughout the levels, making it feel like more of the same.