When comparing Strike Suit Zero vs Quakespasm Rift, the Slant community recommends Strike Suit Zero for most people. In the question“What are the best Oculus Rift games?” Strike Suit Zero is ranked 32nd while Quakespasm Rift is ranked 52nd. The most important reason people chose Strike Suit Zero is:
SSZ has a fast-paced, skill-based combat system that requires managing speed, position and weapons of the Strike Suit while keeping track of a large number of enemies. Getting rid of a certain number of enemies will transform the agile fighter into a powerful all-killing machine. There are a few levels in the beginning and the middle of the game that require piloting a typical fighter that help illustrate the power of the Suit as well as function as a welcome change of pace.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Excellent space combat
SSZ has a fast-paced, skill-based combat system that requires managing speed, position and weapons of the Strike Suit while keeping track of a large number of enemies. Getting rid of a certain number of enemies will transform the agile fighter into a powerful all-killing machine. There are a few levels in the beginning and the middle of the game that require piloting a typical fighter that help illustrate the power of the Suit as well as function as a welcome change of pace.
Pro Classic Quake gameplay for modern times
Quakespasm is a port of the original iD engine for Quake with modern systems and conventions in mind. It adds correct 64-bit support, modern controls, bakes music in the game instead of asking for a CD, etc. Quakespasm Rift builds on top of that codebase to add Oculus Rift support.
Cons
Con Not a lot in the form of storytelling
The story is full of cliches, often heavy handed and ultimately insignificant.
Con VR support for Oculus DK1 only
There are no plans announced to support anything beyond DK1.
Con Lacking gameplay variety
There is little variety to be found in the form of enemies and missions.
Con VR may cause nausea
There are some sensory information mismatch issues created by the in-game characters movements and players stationary position as well as the sheer speed of the gameplay that can easily induce nausea.