When comparing Strike Suit Zero vs Doom 3 BFG VR, the Slant community recommends Strike Suit Zero for most people. In the question“What are the best Oculus Rift games?” Strike Suit Zero is ranked 32nd while Doom 3 BFG VR is ranked 48th. The most important reason people chose Strike Suit Zero is:
SSZ has a fast-paced, skill-based combat system that requires managing speed, position and weapons of the Strike Suit while keeping track of a large number of enemies. Getting rid of a certain number of enemies will transform the agile fighter into a powerful all-killing machine. There are a few levels in the beginning and the middle of the game that require piloting a typical fighter that help illustrate the power of the Suit as well as function as a welcome change of pace.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Excellent space combat
SSZ has a fast-paced, skill-based combat system that requires managing speed, position and weapons of the Strike Suit while keeping track of a large number of enemies. Getting rid of a certain number of enemies will transform the agile fighter into a powerful all-killing machine. There are a few levels in the beginning and the middle of the game that require piloting a typical fighter that help illustrate the power of the Suit as well as function as a welcome change of pace.
Pro Tense atmosphere
The game features many claustrophobic corridors, unnerving sound design, moody lighting and creepy enemies that seemingly appear from nowhere. Put together these elements create a lots of tension and a sense of unease.
Cons
Con Not a lot in the form of storytelling
The story is full of cliches, often heavy handed and ultimately insignificant.
Con VR support for Oculus DK1 only
There are no plans announced to support anything beyond DK1.
Con Lacking gameplay variety
There is little variety to be found in the form of enemies and missions.
Con VR development was dropped by ZeniMax midway through
Due to disagreements between ZeniMax and Oculus, development of Doom 3 BFG VR was dropped. There are a few community attempts to finish VR support including one by an Oculus developer Samson and another by reddit user mscoder610.