When comparing Strike Suit Zero vs Hover: Revolt of Gamers, the Slant community recommends Strike Suit Zero for most people. In the question“What are the best Oculus Rift games?” Strike Suit Zero is ranked 32nd while Hover: Revolt of Gamers is ranked 43rd. The most important reason people chose Strike Suit Zero is:
SSZ has a fast-paced, skill-based combat system that requires managing speed, position and weapons of the Strike Suit while keeping track of a large number of enemies. Getting rid of a certain number of enemies will transform the agile fighter into a powerful all-killing machine. There are a few levels in the beginning and the middle of the game that require piloting a typical fighter that help illustrate the power of the Suit as well as function as a welcome change of pace.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Excellent space combat
SSZ has a fast-paced, skill-based combat system that requires managing speed, position and weapons of the Strike Suit while keeping track of a large number of enemies. Getting rid of a certain number of enemies will transform the agile fighter into a powerful all-killing machine. There are a few levels in the beginning and the middle of the game that require piloting a typical fighter that help illustrate the power of the Suit as well as function as a welcome change of pace.
Pro Fluid parkour craziness without the motion sickness
The game allows for fluid quick movement in a parkour style, but also is implemented well so that the player does not get sick from the quick actions while using VR.
Cons
Con Not a lot in the form of storytelling
The story is full of cliches, often heavy handed and ultimately insignificant.
Con VR support for Oculus DK1 only
There are no plans announced to support anything beyond DK1.
Con Lacking gameplay variety
There is little variety to be found in the form of enemies and missions.
Con Small text/font
If you happen to have somewhat poor visual acuity and use the Oculus' manufactured lenses, you may end up having a difficult time reading the tutorial or GUI.