When comparing Receiver VR vs GRID Autosport, the Slant community recommends GRID Autosport for most people. In the question“What are the best Oculus Rift games?” GRID Autosport is ranked 8th while Receiver VR is ranked 50th. The most important reason people chose GRID Autosport is:
Handling a car in Autosport is both streamlined and forgiving enough to make it approachable, yet complicated enough to give players a bit of a challenge. The game also avoids the issue GRID 2 had of having the same one-size-fits-all steering.
Specs
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Pros
Pro Randomized world
Elements within the world such as enemy positions, item locations, gun state, world layout is randomized, making each playthrough different.
Pro Permadeath
There are no checkpoint or saves. Once the player is killed, he has to start over.
Pro Unique hyper-realistic gun simulation
The game asks the player to manipulate each part of the gun independently. Thus, before being able to shoot a gun, it has to be holstered, the magazine has to be removed, each bullet has to be slid into the magazine individually, the magazine has to be put back in, the safety has to be turned off, the slide lock has to be released and the hammer has to be pulled back.
Pro Well-balanced sim-cadey handling
Handling a car in Autosport is both streamlined and forgiving enough to make it approachable, yet complicated enough to give players a bit of a challenge. The game also avoids the issue GRID 2 had of having the same one-size-fits-all steering.
Pro Detailed damage model
In addition to traditional bumps, hits and crashes that will damage the car and make it more difficult to drive in way that depends on the damaged part, there's also wear and tear to worry about. For example, over-revving and shifting early will wear the gearbox quicker and late breaking will damage the brakes.
Pro Has a good variety of game types
Autosport has 5 game types - Touring, Endurance, Open Wheel, Tuner, and Street with additional game modes available through DLC. Each type has a different handling model and different cars.
Pro No VR sickness
Since the player and the character are stationary with the vehicle creating a frame of reference, much of the issues with motion sickness are avoided.
Cons
Con Mostly just a proof of concept
The game was made within a week as part of a game jam. The developers built the game on 3 central ideas - gun handling mechanics, randomized levels, and unordered storytelling. As such, the game is lacks polish or purpose.
Con Uneven graphical fidelity
Some textures are considerably higher quality than others. For example, the cockpit is really low-res, so much so that the needles don't even move, giving a feeling of an unpolished product.
Con Menus are not in VR, so you have to take off the Rift after each race
Menus are not in VR, so you have to take off the Rift after each race
Con VR support is experimental
As the support is only experimental changing certain settings in-game may crash the game.