When comparing Receiver VR vs Quake II VR, the Slant community recommends Receiver VR for most people. In the question“What are the best Oculus Rift games?” Receiver VR is ranked 50th while Quake II VR is ranked 51st. The most important reason people chose Receiver VR is:
Elements within the world such as enemy positions, item locations, gun state, world layout is randomized, making each playthrough different.
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Pros
Pro Randomized world
Elements within the world such as enemy positions, item locations, gun state, world layout is randomized, making each playthrough different.
Pro Permadeath
There are no checkpoint or saves. Once the player is killed, he has to start over.
Pro Unique hyper-realistic gun simulation
The game asks the player to manipulate each part of the gun independently. Thus, before being able to shoot a gun, it has to be holstered, the magazine has to be removed, each bullet has to be slid into the magazine individually, the magazine has to be put back in, the safety has to be turned off, the slide lock has to be released and the hammer has to be pulled back.
Pro Has a lot of VR options to tweak
There are multiple HUD and menu adjustments, control schemes options, low color options available as well as toggles for low persistence, head tracking and gun laser sight.
Cons
Con Mostly just a proof of concept
The game was made within a week as part of a game jam. The developers built the game on 3 central ideas - gun handling mechanics, randomized levels, and unordered storytelling. As such, the game is lacks polish or purpose.
Con VR may cause nausea
There are some sensory information mismatch issues created by the in-game characters movements and players stationary position as well as the sheer speed of the gameplay that can easily induce nausea.