When comparing Receiver VR vs DukeVR, the Slant community recommends DukeVR for most people. In the question“What are the best Oculus Rift games?” DukeVR is ranked 31st while Receiver VR is ranked 50th. The most important reason people chose DukeVR is:
Due to Rift not having high resolution capabilities (as compared to a monitor), the game with its dated graphics just naturally translates better for playing on the headset.
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Pros
Pro Randomized world
Elements within the world such as enemy positions, item locations, gun state, world layout is randomized, making each playthrough different.
Pro Permadeath
There are no checkpoint or saves. Once the player is killed, he has to start over.
Pro Unique hyper-realistic gun simulation
The game asks the player to manipulate each part of the gun independently. Thus, before being able to shoot a gun, it has to be holstered, the magazine has to be removed, each bullet has to be slid into the magazine individually, the magazine has to be put back in, the safety has to be turned off, the slide lock has to be released and the hammer has to be pulled back.
Pro Low resolution of the game helps VR immersion
Due to Rift not having high resolution capabilities (as compared to a monitor), the game with its dated graphics just naturally translates better for playing on the headset.
Cons
Con Mostly just a proof of concept
The game was made within a week as part of a game jam. The developers built the game on 3 central ideas - gun handling mechanics, randomized levels, and unordered storytelling. As such, the game is lacks polish or purpose.
Con In VR skybox moves with head movements
Can be fixed with high resolution texture packs that replace 2D sprites with 3D models.