When comparing Receiver VR vs Surgeon Simulator, the Slant community recommends Surgeon Simulator for most people. In the question“What are the best Oculus Rift games?” Surgeon Simulator is ranked 13th while Receiver VR is ranked 50th. The most important reason people chose Surgeon Simulator is:
There is not much in the way of hand holding in the game as many situations can be passed more easily once the payer understands the ins and outs of the game. Things like a green serum not being explained that it helps with a patient bleeding will only be discovered through trial and error, which in the end is rewarding to finally learn all of the mechanics of the game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Randomized world
Elements within the world such as enemy positions, item locations, gun state, world layout is randomized, making each playthrough different.
Pro Permadeath
There are no checkpoint or saves. Once the player is killed, he has to start over.
Pro Unique hyper-realistic gun simulation
The game asks the player to manipulate each part of the gun independently. Thus, before being able to shoot a gun, it has to be holstered, the magazine has to be removed, each bullet has to be slid into the magazine individually, the magazine has to be put back in, the safety has to be turned off, the slide lock has to be released and the hammer has to be pulled back.
Pro Rewarding exploration based gameplay
There is not much in the way of hand holding in the game as many situations can be passed more easily once the payer understands the ins and outs of the game. Things like a green serum not being explained that it helps with a patient bleeding will only be discovered through trial and error, which in the end is rewarding to finally learn all of the mechanics of the game.
Pro Purposefully difficult controls create slapstick humor
In the game the player controls the movements, rotation, raised/lowered stated of the surgeons hand as well as each finger separately. It's purposefully difficult to control the movements of the hand well. The difficulty of controlling actions creates lots of opportunities for slapstick.
Cons
Con Mostly just a proof of concept
The game was made within a week as part of a game jam. The developers built the game on 3 central ideas - gun handling mechanics, randomized levels, and unordered storytelling. As such, the game is lacks polish or purpose.
Con Can get frustrating
While lack of accuracy of the controls is the main draw of the game it can at times get unnecessarily frustrating.