When comparing Among the Sleep vs Wasteland 2, the Slant community recommends Wasteland 2 for most people. In the question“What are the best Kickstarter games on Steam?” Wasteland 2 is ranked 15th while Among the Sleep is ranked 23rd. The most important reason people chose Wasteland 2 is:
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Specs
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Pros
Pro Unsettling atmosphere
The game has unnerving sound design and dream-like, uncanny valley level design that help create a world of both wonder and creepiness.
Pro A unique premise
The game is played from a toddler's point of view. And the POV change creates an interesting, disjointed experience that has both narrative and gameplay implications.
Pro Successful heir to the original game
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Pro Combat is fun
This is a very subjective thing but the combat is well done and it doesn't get old or tedious after so many hours of play. It's reminiscent of XCOM gameplay.
Pro Worldbuilding
Even if the post-apocalyptic world is nothing new, there are ways to go about it and Wastelands present a consistent and believable version of it (for the most part).
Pro Large party size
The game starts out with four user created or pre-made characters that then allows 3 more to be added later in the game for a total of seven. The large party size allows for plenty of player choice and customization of their team, in order to fit anyones play style or particular play scenarios.
Cons
Con DK1 support only
Not compatible with the Oculus Rift DK2
Con Abrupt ending
The game ends somewhat unsatisfyingly.
Con Giant ridiculous difficulty spike half way through
Con Gameplay feels a bit rigid
While there are a few points where a player can choose to use unintended actions, more often than not a set skill has to be used on set items in order to interact with them. Sadly this leaves little room for experimental gameplay or use of imagination to try for unintended circumstances.